too much tbh, mercy glocked me, nerf her again
on head shots? no it isnāt. iāve seen even high ranked players struggle to consistently land headshots.
iām talking to you, asking why her damage would be nerfed, in direct response to
what is there to be confused about.
Five more bullets. Thatās one for each of her teammates with an extra to lodge in her own forehead when the enemy genji deflects!
Reduced not removed. I wouldnāt compare sojās slow or zen boop to regular (hard, as you put it) CCās either
Kind of a reach
Pocketing should not be promoted, right click + shift is not good game design
DPS have no longer speedboost upon killing, that what might be saving supports in season 2.
The Doom patchnotes are already longer than the entire support changes.
10/10 thread
Yeah! I love these changes! I love getting absolutely butt plugged by Doom/Tracer as Zenyatta! Letās GO!
Actually, the Kirikoās changes are satisfactory to me. I like how they improved her shift teleport (now you just have to hold shift and it doesnāt bug anymore).
Itās easier to deal damage and switch back to healing and the auto wall climb just makes her smoother to play in my opinion.
As far as Mercyās concerned, I agree they didnāt do much. They understood that Mercy needed to have her damage buffed but pistol definitely has to go so Mercy can finally deal damage with the same weapon sheās using to heal, aka āthe staffā. She doesnāt need two different weapons, especially not in 5v5 that is faster paced (for DPS heroes mostly).
I played Tracer and itās really easy to one-clip a 200 HP hero xDā¦ then I played some 4v4 and I got destroyed by a Tracer as Anaā¦ If I didnāt use grenade on myself in less than 1 second, I was a dead support hahaā¦
āWe are sensitive to the issues support are facing.ā
honk honk
Every time I start regaining faith in humanity, I just come here to check latest achievements of developers. And it works.
They made doomfist way too good, he deserved it, but my god will it ruin him later because everyone will complain and want major nerfs.
Ah yes sureā¦ And thatās why shroud one of the best fps player couldnāt get more then 35% crit DMG with her.
Who sat on a monkeys paw when writing these changes? Doomfist couldāve used half these changes, not all of them.
Even without the speed boost the even faster reload speed buff is gonna turn them into caffine twitching trigger fingers.
Itās actually terrifyingly good on Ashe, Echo, Sojourn and Tracer from what Iāve played today.
IDK what is worse, people complaining about the nerfs and buffs (which yes, some of them are ridiculous) or this underlying tone of "If we make Supports OP, queues magically will be better".
OOF 2x.
How? Dive is the problem. DPS arenāt casually murdering a tank and then turning around to use the buff to kill supports. Theyāre going for supports, which means they donāt have the buff. They get it after the support dive. This solves almost nothing for support.
Iām so thrilled by these changes, I canāt really believe Blizzard actually listened to support players and nailed it.
As Ana I canāt wait to sleep monkey 1 second earlier, it makes such a difference! Feels so OP. Expecting my winrate to increase drastically (48% now, never been so low). Maybe I will use dps Mercy this season. Those 5 extra bullets are true gold and will make me carry in most situations now. Thank you Blizzard!!!
If you give supports more survivability people wonāt ignore tanks and go for easy kills on the backline, then less support will be queuing as DPS/tank. Shocking, I know.
Seriously I liked this.