Overall I like the proposed changes here. Iām hoping Blizzard revisits Mercy at some point, but I understand that theyāre currently busy with reworking other heroes. I personally still play Mercy, even though I was sure I would give her up for good. But I find that my main motivating factor for playing Mercy still, is her consistent healing. Iām not good with managing Moiraās healing resource meter, Iām not consistent enough with Ana to be valuable to my team, and Brigitteās primary heal is on a noticeable cooldown.
The main problems that I have with Mercy involves the current state of res, the current state of Valkyrie, and the emphasis on becoming a battle Mercy. In fact from my personal experience, securing kills seems about the most reliable way of getting PoTG with her. I feel like to some extent Valkyrie should provide some sort of benefit to resurrect, but instead itās the exact opposite. Her blaster is what gets its performance amplified, while res remains completely unchanged. To me that is completely backwards.
I would much rather Blizzard put less emphasis on increasing Mercyās dps output, and more so think of meaningful ways to actually improve the performance of her supportive capabilities during Valkyrie. Although I will admit that currently Valkyrie can output a lot healing on its own, I strangely still feel like my impact just isnāt that high due to the very gradual healing per second value that her chained healing beams offer. Perhaps if Mercy had her healing/damage boost values amplified during Valkyrie and you could more reliably keep one team member up, like how you suggested; then Iām sure using Valkyrie would feel a lot more rewarding to actually use. I personally really like that recommendation of yours because you get to make a crucial decision to specifically focus your efforts on helping to keep a certain key target alive, which has the potential to swing the fight in your teamās favor.
I would honestly be lying if I didnāt say that my current my mindset when I use Valkyrie is: āGuys group up and push in when I ult, and letās hope for the best.ā But as much as I like your proposed change to Valkyrie, Blizzard would have to keep a real close eye on the power of Pharah/Mercy. For those 12 seconds not only would Pharah be significantly harder to kill, but her rockets would do significantly more damage. Maybe even going so far as to being able to 1 shot a full health 200hp hero, with a single direct impact. So perhaps double her healing per second value during Valk, at the cost of chain healing/damage boosting, and reduce the amplification of her damage boost to maybe 35-40%?
I know everyone has their different views on Mercy, and her current state in the game, and I can respect that. Personally I just feel like Mercy, although viable, is in a pretty weird spot right now. Sheās definitely in a usable condition, but it just feels like a lot of what goes on is sort of out of your control. At least in my opinion anyway.