I told you the exact reason they keep nerfing dive cause support feels bad, why is sombra nerfed now, not that i like her rework in any sense, why was it nerfed ?
Cause mercy zen got farmed instead of just widow or ranged heroes.
This is the inherent issue until a truce is established between dive dps and support mainly old ones and static ones.
My opinion with oneshots has always been that in a game where healing is a core mechanic they should not exist.
Since one shots makes healing meaningless. It takes out a huge part of the kit of 2 players in the team, it makes little sense.
Regardless, as is Widow should have her hitscan reduced to 0.0 size like it was pre s9. It is quite weird she one shots even easier than ever before in the era where burst damage should have been toned down.
Bro I am really bad at this game and even I know and understand clearly that those two chars are low effort characters.
If you have a halfway decent aim, you go widow and sit in the most distant corner but with view of the battlefield and take your shots without engaging anything.
oooohhhhh big gameplay. so much camp, so much wow… NOT
Hanzo? Just fire and forget in the area of action. Kills guaranteed.
Hanzo can at least also be played aggressively but who does that on normal occasion.
No because ow1 brig could 2v1 them and any high level lobby knew to run her with widow in sniper maps
counters still existed, but counterplay for counters used to be a viable option, now counterpicking is the only option.
lets be honest, the devs are not going to try for 6v6, they WILL put a bad patch just to shut us “6v6’ers” up.
Because, support players… dps was dumpstered because of support players whining, since positioning started to matter for that role it created a massive skill vacuum between dps and support players. flex dps role is dead, hitscan is mediocre in comparison to illari bap, now we only have two characters left that defy the sustain numbers, meaning that not only do support players whine about these two characters but also other dps mains pile on them (including me) because of the massive power vacuum.
We shouldn’t be dumpstering any character until we’ve returned to the previous format (unless said character’s kit was equally as unimpactful as it is currently).
Excessive sustain is necessary evil, as you do not have spare teammates to lose. Especially in F2P game, where quality of teammates is below sea level, yet you still need them alive.