Anyway what do you think of giving 3 lives to tanks.
They don’t die but become like hardlight statue for 5 secs.
They can use this only three times in the whole match.
This will give a certain resource management to them.
I prefer giving a “This fictional Lore object gives a specific Tank hero, a 10% buff to their overall desirability of get used in game.”.
Along with a bit of glowing aura around the hero, glowing eyes, and April Fools voicelines.
And get really thematic about it on Twitter for marketing.
Yeh I’m fine with it. The issue is every other role/hero match up, the TTK is far too high. Damage without kills is hollow, and the devs for some clueless reason balance around it. Sucks all enjoyment out of the game. The fact that they don’t realize this most basic principle shows they don’t play their own game.
Hanzo never needed rework nor was op , brig is a life on its own, it’s a force of nature still going strong.
Brig was designed to be hybrid not specialist
By the time hanzo was reworked the ebros and youtubers had clawed their way into harassing the Dev’s constantly and brainwashing people into thinking about problems that they don’t experience.
Aka. After removing barrier spam, they didn’t do a damn thing about stuff kept in check by barrier spam.
All because they can’t wrap their head around the idea that winrates are both highly inaccurate, and not that useful, if the goal is to maximize player count.
And they kinda got a pass on that with Kotick.
But since then, I’m just patiently waiting for them to come to their senses.
That a lack of Tank players, which then you scares off DPS/Support players, and new players, and returning players.
It’s “Penny Smart, Pound Foolish”, and unless they are making ridiculous amounts of money on Widow/Hanzo skins, it’s unprofessional. Because that’s a horrible business strategy.