As it’s been 5.5 months since the colorblind options were implemented to the live versions of the game, there’s still many issues with the Colorblind Settings available on Console. This list is here just to name a few of them.
- Hacked health packs
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- Normally can be seen through walls. However, on Console, if colorblind settings are enabled, it’s nowhere to be seen through walls.
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- And in case you want to believe that I fabricated my Console evidence, here’s video proof of this one as well.
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- When ultimate is ready
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- On PC, when your ultimate is ready, everything around your ultimate icon becomes the color that you set for your UI. However, on Console, only a small color border is placed around the ultimate icon in your UI with your color blind setting, whereas everything else around it stays as the default color. Not much else to say on that bit, you can clearly see the difference as night and day.
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- The same case is also true for the particle effects surrounding your ultimate ability when it’s ready. On PC, it’s whatever you set the colorblind setting to for your UI. On Console, it stays as the default color.
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- The healing symbols around the edge of your screen when you get a health pack.
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- As you’ve probably guessed right now, it shows up just fine on PC. On Console? They are nowhere to be seen. Not even in the default color.
- Infra-Sight
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- On PC, if you have Infra-Sight active, you will see enemies in the color that you set enemies to for your colorblind settings. In my case, I set it to gold. Compare this to Console; where enemies show up in the default color regardless of your colorblind setting. Likewise, they should be showing up in gold in this scenario since that’s how I set it on Console as well. But they are very clearly red here.
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- This same inconsistency is also true with Widowmaker’s Venom Mine and Hanzo’s Sonic Arrow as well.
- Lucio’s Crossfade
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- On PC, Lucio’s Crossfade aura is entirely in the color set by the user’s colorblind setting. However, on Console… Yeah, I think it’s another case of it being able to speak for itself. But in case you want the explanation anyways, everything else around which aura is active is set to the default color. That’s just not right…
- And while on-fire
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- On PC, the fire is very much the color set according to the color blind setting (red in this screenshot). However, that’s not the same on Console, where that fire effect is very clearly the default color, even though my UI color is clearly set to red (something that you can tell by just looking at the kill feed).
- Captured Objectives
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- On PC, when you capture an objective, the ring that happens for such will be shown in your colorblind setting. But on Console, this does not happen at all while colorblind settings are enabled.
I’m sure that there are others that I may likely have missed. But what’s the point of me making this? Well, it should be obvious by just looking at the evidence and comparisons here, but if it’s not…:
Please fix the colorblind inconsistencies on the Console versions of Overwatch!