Flexible. meaning they can play at most ranges, but not in most comps.
genji is the opposite being good at killing at mid to close range, but good in any comp.
Flexible. meaning they can play at most ranges, but not in most comps.
genji is the opposite being good at killing at mid to close range, but good in any comp.
Okay, Hanzo is too “Flexible” then.
No hero should be strong at all ranges, against all targets.
this is a dumb argument in and of itself because it isn’t an argument of “hanzo is too flexible” its an argument of “heros shouldn’t be flexible at all”
you are ignoring a lot of factors and essentially saying every hero should only be usable in 1 scenario.
the logic of your argument says:
Winston is a close range damage tank therefor his ability to jump long distances is “too flexible” he should be able to be close range only, and shouldn’t be able to get to you when you are far away
Rien’s shield is “too flexible” because it blocks all damage types at all ranges.
anas healing is “too flexible” because it heals at all ranges too well
your argument is that being “flexible” isn’t allowed at all. that’s dumb.
Hanzo is not an issue.
his damage is hard to land, and if you can land it you should be rewarded.
he doesn’t have consistant pressure like a tracer or a soldier has. he has to have precise shots.
he doesnt have insane mobility like Winston does he has to just be able to aim at all ranges with his projectile.
he doesn’t have angle options like heros like genji do. he has to shoot from high ground or lowground and the most he can do is take an off angle. he cant flank to ignore the shields like genji, or just push right through them with doomfist.
hanzo has plenty of draw backs. hes just good in the current meta.
hanzo is a top tier deathball/ bunker hero choice. the second dive becomes meta he becomes terrible.
Your bias against hanzo is fine. you can not like the hero all you want. but pretending like hes an issue is asinine. stop pushing ideas that aren’t true and then telling others they wont have their minds changed when you literally ignore every point that shuts you down.
It’s a very straightforward argument.
I’m genuinely confused why you can’t see how “No hero should be strong at every range, against every target” is an extremely reasonable position.
I literally spelled it out to you:
I think every1 except the people who main these heroes and the devs want to see all these heroes nerfed tbh
No, you used hyperbole and did an unrelated tangent.
Since the hanzo community wants to go around saying hanzo is a midrange character not a sniper, they wouldn’t mind removing his one shot capabilities right?
I think devs want Hanzo to be a sniper, and in FPS games “Sniper” means headshot kills, with 1 attack.
I’m cool with that.
I just don’t want him to be able to do that, while also being able to easily destroy the one thing that would block those headshot kills.
Shouldn’t be that the only way to deal with a Sniper, is to have a better sniper on your team.
I am just pointing out what all the people say about hanzo.
I used your logic and applied it to everything in the game that follows it.
I wonder why someone is even on these forums if they can’t think outside of dishonest extremes.
So much skill bro. I say we increase headshot damage.
Actually the opposite right now. Pharah, junk, bastion and a few others all break shields fairly well. But why would you ever pick them over Hanzo who can break shields at about the same rate but also has access to a one shot.
The Reaper lifesteal nerf, oh yes, please, I want that very much.
Mei just needs her chain freeze removed. They did it to try to stop GOATS and failed, so it needs to go since GOATS doesn’t exist in competitive play anymore.
Her freeze piercing was put into the game, half a year before GOATs existed.
The barriers are MASSIVELY nerfed, they can get shredded quickly without either of those heroes.
Even before the nerfs i called out “5 seconds to next shield” many times, and now it’s only got 2/3 the health it did.
How fast do you want barriers destroyed? Or do you just want them removed entirely
no, close to mid.
he is bad at long range
of course he can! he is very effective in dive combo since his leap.
logically true.
with the rest i kinda agree with.
The baseline for being flexible is being able to kill all targets at all ranges.
damage never stops being able to kill a target. a reaper can kill a pharah eventually even if she never touches the ground.
range is the issue you are taking here.
so if a hero can kill at all ranges that’s what makes them flexible
if they cant kill at all ranges they become niche as you said.
so the baseline to be flexible is being able to kill at all ranges.
Pharah can kill at all ranges as well. you don’t seem to have an issue with her.
She is also flexible
She can kill at snipers range and close range, she doesn’t have fall off and she can flank as well. she doesn’t need shield break as she simply shoots over the shield.
all that and she can do it from a range where you need specific characters types to kill her
you cant practically kill a pharah with doomfist or reaper due to their lack of range.
you can kill hanzo with them though
aside from shield break and 1 shots, they both have the same properties.
effective at all ranges, a tool to get around shields, and high damage.
granted pharah cannot one shot and kills herself at pointblank range, but for both of them the amount of “point blank range” engagements they are going to have is so negligible that it doesn’t factor.
so why is hanzo the only issue? Pharah cant one shot, sure, but she has much more mobility than he does as trade off, and pharah reliably 2 taps every squishy.
I think that’s a justifiable comparison.
so why is it hanzo who has less mobility, no aoe damage like pharah, and has to waste a cooldown to deal with shields unlike pharah who can ignore them is an issue for being “too flexible” but pharah isn’t an issue?