✅ Some DPS nerfs, I'd like to see

Hanzo

0-25 damage from StormArrow against barriers or deployables. Similar to how DragonStrike behaves.
(Barrier shredding and ranged instant kills shouldn’t ever be on the same hero.)

Widowmaker

2.1x headshot multiplier instead of 2.5x. Gives her a maximum of 252 headshot damage without damage boost. 16% slower headshot charge, bodyshot charge is unaffected.

Mei

20% initial Slow from 1 tick of frost beam, instead of 30%. Perhaps one of the most unfair feelings with Mei is getting a significant Slow for barely getting grazed by her frost.

Reaper

30% Lifesteal instead of 40%.
He probably doesn’t need this anymore.

Doomfist

+20 temporary barrier from ability attacks, down from +30 temporary barrier.
Puts a bit more glass into this cannon.

56 Likes

so penalising the skillful aspect…?

14 Likes

Balancing a hero that’s a monster in GM, but kinda horrible winrates in Gold and below.

22 Likes

‘kinda horrible’ isn’t a statistic.

What is though, is overbuff data for the week.

49.43 % winrate in gold

~45% in silver and 45.04% in bronze, a far cry from Sombra’s 39% and Tracers 42%

but thats bronze where only 4 heroes are actually positive.

Idk about you but those winrates dont seem that bad, especially in as you chose to include, gold.

Do you fact check your data before posting, or?
Because I know you said “gold and below”
But including golds near 50% winrate seems… odd, and makes me believe you Don’t check any sources before posting and just like to want heroes nerfed/changed for other reasons, since it rather clearly isn’t for the claims you made (^:

Source: overbuff. com/heroes - set data to this week and click on [Gold]

4 Likes

I think winrate is a very highly misunderstood and surprisingly complex statistic.

However the biggest thing it can signal is if it’s above or below 50%.

And any time it’s below 50% that’s a good indicator that you don’t want to make a hero weaker in those skill tiers.

6 Likes

Curious how this would work. Two separate charge rates on the same shot seems like it would be a little horrible for everyone involved. The widow who has to deal with it, and the enemy who can’t properly gauge it when initiating her. I like what you’re going for, but the mechanics seem annoying if nothing else.

1 Like

I agree something should be done about Hanzo shredding barriers and sniping people behind them, but all tje other changes seem unnecessary.

5 Likes

It’s the same chargerate.

However, the multiplier for headshots is less deadly.

0.84 * 2.5 = 2.1

3 Likes

Oh ok, I misread that my mistake.

Well if you think about it, a large reason a lot of other DPS heroes aren’t used isn’t just because a Hanzo arrow could instantkill them.

But also because a Doomfist could dunk on them.

For Mei, I’ve been a proponent for every Mei buff. However I can see the writing on the wall that Mei is gonna be dominant in top tier meta on this current patch. A nerf is probably coming. So I’d rather they nerf something less critical to Mei’s function, but also something that reduces her “Annoyance” factor.

Reaper, he’s dunking on Low tiers, and we’re already having trouble getting people to Tank. And with other nerfs he didn’t need the life steal.

Widow, because entire toptier metas are formed just to avoid her. And hiding behind barriers all game isn’t an option anymore.

4 Likes

How about for Reaper, we make wraith form reload gradually instead instantly. Something like 2 or three rounds.per second spent in WF.

I think that wouldn’t do much to weaken him in low tiers, and weaken him in high tiers.

Which is kinda the opposite of where I was going with that.

the entire point of the barrier nerfs is to make it easier to shred through barriers.

junkrat and hanzo are the 2 main heros that do it currently.

you want to bring it down to 1 hero who can viably break barriers now?
that’s dumb.

this means brig can no longer be head shot by widow, and anyone with brig armor or armor pack cant be headshot by widow. which would make rally and armor pack overpowered again, and widow trash tier.

chip damage is already unusable in the game with brig, you want to make burst damage unusable as well?

doomfist is the size of a tank. he needs his shields when he hits players. he can be easily shut down by sombra, a zarya bubble, any form of cc, and just general awareness.

the entire point of the barrier nerfs were to make the game move faster. now you wan to make dps less effective?

you really seem to hate dps.

2 Likes

Was to increase the viability of a variety of DPS heroes.

Hanzo conflicts with that, by being too good at too many gameplay niche’s.

4 Likes

I don’t like the nerf to the character I play, but this as a whole doesn’t seem so bad. Though I’d still like Hanzo to not one hit 250 HP targets with one arrow. Everything else seems fair and reasonable to me.

it was to make the game move at a faster pace.

they could have kept the game moving at a slow pace and increased the variety of heros by nerfing the usable dps.

devs aren’t stupid.

hanzo doesn’t conflict with anything.

healing powercreep is what brings the variety of heros down.

when immortality field exist and healers can heal the damage that anything but snipers do at a pace that makes their damage non existant you have to use burst damage.

supports are why dps are so restricted. that and tank durability.

1 Like

Clearly you don’t understand the concept of gameplay niche’s.

6 Likes

To give some feedback:

Sure, but I’d rather see storm arrow removed. He’s designated as a sniper for god’s sake, so why does he have a spam ability?

If there’s one Widow nerf I might get behind it’s this one. However, I doubt that the slower charge rate will affect much except slowing down the pace of games with Widow in them.

Eh, sure why not. Personally I’ve never really had a problem with Mei, but I do have the impression sometimes that I’m more impactful whilst playing as her than I should be.

I actually would like to see him getting his death orbs back, but then maybe with some additional tweaks. At least that was somewhat original instead of just a leech.

No opinion honestly.

no I understand it.

your idea is just wrong.

mid to long range burst damage hero. that’s his niche.

he cant dive.

hes good in deathball and bunker. that’s it.

him being able to defend himself at close range doesn’t mean he doesn’t fit a niche.

by your logic ana is an issue because she is a sniper that can sleep and kill others at close range.

by your logic lucio is an issue because his projectiles have no fall off even though he has dive level mobility. allowing him to do ranged damage and dive.

by your logic genji is overpowered because he has no projectile fall off and insane mobility. allowing him to dive and snipe at long ranges if he can hit his shots.

by your logic there are a lot bigger issues than hanzo in the game.

but your logic doesn’t make sense.

What part of burning down enemy barriers, is Hanzo’s self defense?

Or did you not read the post, and think I was asking for the StormArrow damage to be changed against players?

7 Likes