✅ Some DPS nerfs, I'd like to see

youre joking right? you cant be serious

I agree but since he “technically” can kill at long range I say mid to long so people don’t lose their minds.

Even if they did the suggested changes I had above, Hanzo would still have crazy damage on all heroes, at all ranges.

The only tradeoff would be that he couldn’t demolish barriers.

Which is fair, because you can’t kill or reliably avoid a sniper at long range.
Without using a Widow or Hanzo.

Pharah, the big difference there is you can sidestep rockets at a distance a ton easier than arrows.

“Have a better sniper on your team, or lose” is fundamentally bad game design.

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These are pretty bad, if anything needs to be nerfed about mei it’s her chain freeze, but I would like a nerf to her freeze too and widow and doom don’t need more nerfs. I’d say we should try 35% life steal before we got down to 30% and I don’t get your hanzo change at all

I’m happy you did not put Sombra, Symmetra and Ashe on there.

Considering whatever becomes meta, is gonna be some form of moshpit on the objective.

I don’t see a good reason why Mei should be handicapped to dealing with only 1 enemy at a time.

but hed have no place where he could be effectively played because dive deathball and bunker would all counter him. there would be no comp he could be played in without having a must pick with him. which is inherently bad hero design.

hanzo cannot “demolish barriers” with good pressure shield management and team work he would have to move before he got through it, and a team fight would be happening anyway in which you wouldn’t be holding up shields anymore.

the only barrier he is effective against is orisas. Sigma shouldn’t be putting his shield out at all times when playing him correctly and should only be blocking big cooldowns, and rien has enough health to take his storm arrow and then some.

it is not fair, hanzo cannot effectively ignore barriers and dive people. heros that counter snipers like hanzo can. you effectively be giving him no was to deal with deathball and bunker comps and making him hard countered by dive.

There would be no usable spot for hanzo.

Pharah also doesn’t have to worry about precision damage, has a much larger projectile and hanzos shots are much harder to land than a pharahs hanzo doesn’t get aoe damage from landing an arrow next to you, pharah does.

trying to say its “easier to dodge” when its also “easier to hit” than hanzos arrows makes no sense.

that isn’t the game design hello? dive counters hanzo just fine.

its not the best of metas currently but you know what? that’s not a hanzo issue. that’s a healing and tank power creep issue.

Why does Hanzo be to be good against all compositions, and somehow have teammates that are incapable of dealing with barriers?

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he isn’t good against all compositions. he is terrible against a proper dive.

the problem is most of the community doesn’t know how to execute a proper dive, and even if they did there would be immortality field and healing creep to save him.

your issues with hanzo are not caused by hanzo.

You do realize Dive Tanks have head hitboxes the size of the moon, and Hanzo can dump 475-950 damage into a Dive tank in 1.5sec, without damage boosts. (Which are plentiful)

Add to that he can lunge out of the way, then climb a wall.

And in skill tiers where this is an issue, there’s really solid peeling. Just a simple Baptiste frisbee would be enough to block it.

Just feels like your argument is “Hanzo is expected to do 100% of the damage on his team, and he’s balanced as long as he can’t go 1v6”.

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you do realize that when a dive is executed properly with a dva matrixing him on the way in he could throw an arrow that did 700000000000 damage to the body and it wouldn’t be able to touch him right? Then once he landed he could shield dance to finish.

hanzo could break the bubble sure but with winstons initial landing damage and pharahs rockets and melee on the way in hanzo would either be running, or dead.

genji can dash and climb walls. tracer can blink and hit him from a good distance even if he is on high ground. pharah literally flies climbing a wall to high ground wont help him if the dive is executed properly.

that’s a “support power creep” issue, not a “hanzo” issue.

and it feels like your argument is “hanzo can break shields so hes broken” issue when if he couldn’t hed be useless.

I think its funny that you try and push the idea that you shouldn’t need teamwork to kill hanzo, but then turn around and say hanzo should have to have someone else to break barriers for him.

you act like hanzo can solo a dive jumping at him when he cant. just like it takes teamwork to kill him in a dive, it takes teamwork to protect him in a dive as well.

So in your mind, a hero has to be strong at all ranges, against all heroes, and against barriers, or else they are useless.

When literally no other hero in the game can do that.

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Hanzos primary is fine it’s just the storm arrow. Storm arrow is a controlled fan the hammer where each shot can be carefully placed…

Imagine if fan the hammer could be controlled for crit dmg ECT.

hanzo is not good against all heros. genji, tracer, and widow.

genji and tracer have mobility and sustained damage. hanzo has to hit a skill shot or he loses the battle.

Widow is hitscan. and can pop out shot and instantly hit. hanzo has to predict their movements and hit them.

Hammond can slam him for 100 damage and adaptive shields to tank his stormarrows, and can roll away if the battle starts going south.

sombra can stealth to him and apply damage and Translocate out at the first sign of damage.

there are a lot of things that beat hanzo.

youre trying to write it up that his skill shot somehow makes it to where these things are not effective against him. that’s just not true.

its a matchup of skill. and whoever has more of it in those matchups wins.

that’s how shooters work.

Cause the ability to slow and then freeze is so extremely potent that she should not be able to do it to multiple opponents, she’s way overturned rn

He can bodyshot a Tracer down to 25hp (either forcing a retreat or easy cleanup from teammates), and instant kill with a damage boost.

Widow, if she’s not aiming right at you, Hanzo is the only hero that stands a chance of killing her at range besides another Widow. And he can see through walls which helps a lot with peeking.

Genji, it’s not in Hanzo’s favor. But with a lunge, bodyshot, and storm arrow it’s doable.

Hammond, you can’t kill him, but he can’t really do much to kill you.

Sombra? Hanzo is still excessively deadly with just his bow. That’s like saying a hacked Reaper can’t kill anything.

If you did that, you’d need to drastically increase her icicle firepower.

Since right now, a Mercy had more raw firepower than Mei.

Like I said above “the team with the better sniper wins automatically” is pretty bad game design.

The only viable counter to a sniper, shouldn’t be another more skillful sniper, or going at him 6v1.

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Personally I rather have them rework Armor so that it either reduces or removes critical damage and adjust shotgun and other low impact/high firing weapons so that sustain is on an even playing field as burst in some manner.

Only 3 non-tank characters have armor and it would help D.Va immensely. It would also make Fortify only stack with Armor against crit shots.

Yes, because we want to balance for the minority (gold is average and not as many in GM).

Because you want to balance for both at the same time.

So you try to focus on balance changes that are dependant on player skill.

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