You asked what to do when she hacks, I told you what to do when she hacks, I’m sorry if that is too hard for you to do… You actually shoot logs as DPS now, you don’t really have an excuse for not being able to hit her.
Illari feels more like a Mary Sue than Sombra does, both character wise and in game.
All of the heroes listed can be interrupted during their cast time, which isn’t special to Sombra. If they can be stunned in the short duration it takes to employ their ult, every hero with a stun of some sort can use their assets to make it happen; though the likelihood of stopping some heroes before their ults can deploy is rare unless you’re really on point. As an example, you can kill Mauga before his cage hits the floor and it won’t deploy.
The only inconsistent part is around deployable items or ults that involve deploying a separate object. Most can be stopped by EMP unless it becomes a transformation like Rat’s tyre. It’s also perfectly fine to not being able to hack Sym’s turrets; they have so little HP that you’re better off shooting them anyway. The deal with Tree of Life was probably a bug that allowed it to be hacked regularly. If cage fight requires EMP to shut it off, then so would tree.
The changes with Blizzard in regards to hack were likely to differentiate it from Immo field, as you can hack Field readily. B.O.B definitely uses some of the same coding that Torb’s turret has, so it makes sense you can shut him down with hack.
Good stuff, but that is what is balanced looks like, and they want her balanced.
Also, “impossible to track” is a very weird thing to say.
I don’t think a hero which is always balanced to be under 50% win rate, sometimes massively, is a “Mary sue”
Like, if this is all so powerful, where is the win rate to back that up?
That’s only true for hacking health packs and constructions. And even then, what you said is still only partially true. She’s visible when hacking, has an audio cue, a voiceline, and a visual cue. If you ignore all that, then yeah, she’s invisible and impossible to track.
When hacking people, she drops stealth, it’s on a 6 second CD, and has all the above mentioned cues. Oh and there’s the hack protection for 8 seconds that guarantees that heroes can’t be chain hacked (outside of using EMP).
I think they want some kind of USB run shock collar they wear, you know because it isn’t enough already.
Yeah, you said to punch her. I heard it clearly. No need to repeat. Next time I am behing hacked from behind, I will turn and punch her!
Ok, what stuns we have in the game? Very few that are as effortless and easy as the hack.
I get what you are saying, it’s just my main argument is that it’s too easy to execute. And if it’s so easy to do, it should not have THAT amount of power, to cancel ults, for example. Cuz the char is invisible, there’s no counter-play or tracking to that.
Why is it weird? She is invisible, how do you bait or monitor it? No way, that’s how.
I don’t say she wins more games that she should. My main argument is that it’s too effortless and provides insane value. If that’s the case, let’s give everyone an ability with such short cd and let it cancel all the ults. If it’s ok, then everyone can have it, right? If it’s not unhealthy for the game, then why not give it to everyone?
Which is 0.65 seconds, and she is most likely going to be behind.
I’ve been playing Sombra mostly since her last rework a few seasons back. I agree with your above quote. I think the control Sombra has is anti-fun and the effort vs power arguments you made throughout the thread make a lot of sense.
Here’s the direction I’d like to see at high level…
Hack
- No longer cancel any ults whatsoever
- Lock the enemy out of using their ult for X seconds, maybe even “steal” 20% of ult charge?
- If possible, come up with some team benefit - ie hack a friendly that got slept or got caught in a mei ult to cleanse it, etc.
EMP
- Cancel all active ults, transformation as well as channeling - Blade, Visor, etc. Lock out ults for X seconds and steal Y ult charge.
Generally, this still allows Sombra to control the flow of combat as a disrupter but not being stifling like she can be right now.
Sombra is a menace. I used to be fine with the character. this rework is the pits. I hate her now.
Rampage when suzu button
If anything I think suzu, although it requires more skill in timing and aim than sombras two ult cancelling buttons, is even more annoying given it has such a short cool down relative to being an ultimate ability or needing to be in range without taking any dmg
also sombras ult charge rate is really fast, even after it got semi nerfed in the recent patch
Problem is with things like life weaver’s petal platform, mei’s ice wall, etc, you can track those abilities. Doesn’t sombra’s hack have like less than a second to recast if she missed it? That basically means it’s impossible to track her hack cooldown.
Because if she hasn’t hacked you, she can hack you anytime she wants. If she has hacked you, it’s not like you can ult either, it’s disabled until hack goes away. And by the time it goes away, she can hack you again.
But this forum is biased as usual so they won’t admit to sombra’s hack on orisa/sigma being OP. Who cares about tanks, amiright? (this is not meant for you but forum in general)
To be fair, sigma can somewhat play around sombra’s hack while ulting by strategically placing his shield. It’s mostly her hack on orisa that’s completely broken because orisa literally can’t move while she’s ulting. And she doesn’t have any shield to block sombra’s hack from any angle.
if you shoot her while she hacks, or she has hacked someone else, or you, then it is on cooldown.
The thing is, if you are going to complain about Sombra’s hack and say it is OP, then what are you going to buff, when you nerf it, because Sombra doesn’t have the win rate you know?
That is the issue. It is why I think she should get healing and put in support, because that gives you something you can buff to offset nerfs to hack, inv, translocation or whatever people are complaining about.
But like, I don’t subscribe to the idea that an ability is op, on an non OP hero. It is balanced for the heroes kit.
But if you want to “fix Sombra” you got to put other abilities on her, so you have something you can move power to.
Because pushing the power into her weapon won’t make people happy, into inv won’t make them happy, into translocation won’t make them happy, and into hack won’t make them happy.
Which is why you have to put something in which you can push the power to.
It is balanced for sombra’s winrate, sure. But at the same time we as a community agree that ana’s sleep dart needed to be nerfed because of 5v5. Which to be fair, it did even though that made ana harder to defend herself against flankers.
I’m just pointing out the hypocrisy of the forums pretending to care for the tank’s experience. While at the same time, not caring at all when it comes to certain heroes.
Oh totally, I FULLY agree there. I’m an advocate for a rework for a reason, even though I love playing as her now. We need tank players to queue more than we get now!
But it should be a rework, not a “this power is OP so should be nerfed, and no the power won’t go anywhere else, even though the hero doesn’t reach 50% win rate”
Which isn’t you, but is ALSO the forums
sombra this, sombra that, the only problem is that she is invisible, she doesn’t need it, she was already op, and now she destroys every game, there is always at least one sombra, and even without invisibility she would still destroy everything, I hope that the possible hero ban will arrive, it’s just cancer at this point to not be able to position where we want because we would be targeted by the invisible parasite if we dare to stay away 2 meters from the team. If we can’t have her removed from the game, maybe at least we will be able to ban the sombra selection before a battle. I don’t enjoy to play when there is sombra, and now there is always sombra, it’s just doom sombra moira, worst meta ever.
Sombra should not exist at all.
Channeled ults are stopped. Transformation ults are not. Deployables are stopped. If you transform, she cannot transform you back. If you do not transform but channel an ult she stops you. Just because you did not bother to learn the differences in these ults doesn’t mean that there is an inconsistency. There is a consistency, you just don’t want to see it.
Why can geji deflect a grav I farmed for minutes? Why can Mei put up a wall and stop so many ults? Are we gonna remove all abilities that counter ults?
You know whats actually dumb? You wanting to win a teamfight just because you pressed Q
Yes, my bad I should’ve mentioned I didn’t want sombra nerfed in anyway. I was just pointing out the flaws in balance and if her hack cancelling ults on sigma/orisa is indeed playing a role in her viability, it shouldn’t be nerfed but perhaps power shifted elsewhere ideally.
But power shift takes time so of course, her abilities should remain the same* in the meantime until the devs can come up with a better solution to make tanking less frustrating, while keeping the viability of sombra.
Sombra isn’t as big a menace to tanks though. Ever since her rework she tends to go for supports and dps more than tanks because her kill combo doesn’t work well on a tank. So current sombra is way easier on tanks than any past iteration of her. The people that say “guess we don’t care about tanks” are just support player using tanks to get the heroes they hate nerfed. Tanks in comparison to other heroes aren’t affected by sombra as much.
I mean, I’m a DPS player, and I think they should make tanks more viable. Specifically a Sombra / Mei player, and like I know they are a problem for the tank lineup.
I’m ok with them getting changed, because I know that Blizzard has got to balance queues.