wrong in your role q you are not 6 stacking
the game still check sr to match faster
yea some role will have longer q than other,but it will stay faster than 6stacking.
anyway long times isnāt the only problem in my previous messageā¦
I still want a role q. But their are certain categories to be met. Role q should be 1 tank, 1 support, 1 dps, and 3 flex players. But to be a flex player the game needs to see that you are able to play all 6 roles needed. Iād say base off of a small amount of time. Something like 2-3hrs on each role. Those roles being main tank and healer, off tank and healer. Hitscan and projectile dps.
You donāt like waiting long times for games, but thatās exactly whatās going to happen with role q.
You have no idea what your talking about
heh seems the other way aroundā¦
try to find good arguments next time.
anyway time will tell we will see.
Not if they design it the way I want, with the ability to join multiple queues at the same time
lol are we playing the same game? No one uses LFG
Then dont complain and say you want a role q.
if you use a group youāll vs another group and chances are that group has better teamwork then 6 guys that just met.
what role que would do is organize solo que into 2-2-2 format but then just as in wow dps will have extremely long que times
The LFG is poorly implemented, emongg knows LFG exists but its just not good and thatās why he wants role Q
Even if you find a lfg group, there are chances that itās on a different place which is far from yours and give you high ping, some lfg members leave the moment they lose a match, etcā¦
Thatās group mentality for every comp game. Itās not a lfg problem its a community problem. I was in a lfg the other day and we won 4 and lost one and people still got salty from the loss and left.
People need to remember
USA = 325 million people
EU = 512 million people
If you live in these areas finding an LFG group may be easyā¦even if only 0.5% of the population play in the EU thats still a player pool of 2.56 million people
Its not that easy if you live in countries like australia = 24.6 million , 0.5% of our population is only 123k people
Of course you need to factor in comp ranking as well
if 2.56 million play overwatch in the EU the top 1% (GM) can still in theory have 25600 people to choose from (assuming 1 in 200 people play overwatch)
In australia the top 1% is like 1230 people (assuming 1 in 200 people play overwatch)
Chances are very high both groups just met
Just played for like 10 hours straight a couple days ago and we went 12-4 had maybe 3 people leave the group. Sometimes you can see the writing on the wall after a close win and some people are like me where they usually wont play more than 2 or 3 comp games in a row. The only time I play more is when Iām with friends.
The wait time for a match will literally become bloated for everybody. Thatās a commonly accepted fact and one of the main reasons it hasnāt been implemented yet.
and explain why it will be bloated?
if the game is able to balance roles with availability
it will be a lots faster than trying to create a whole team to balance a 6stackā¦
it wont be always 222 but
at least with role q we will have a healer and a tank in each match and no forced role switch.
Then thatās not a 222 role q and not what Iām talking about
your first post does not mention forced 222 and role q is still role q.
team balance in the other hand is another thing.
you didnāt even spoke about a flex role that can be used for balancing and make the q faster.
I guess I should have honestly I thought that forced 222 was basically the commonly referred to form of role que? The flex stuff could help Iād even be down to balance around a 1 healer 1 tank comp style I think that could be alot of fun. But if they still balance for 222 with that style of role que Iād bet players on the ladder would just settle for 1-4-1 like that
yep,as i said earlier,time will tell,we will seeā¦
expect at least 1 to 2 flex by team.
Role queue was great when it came out.
Now its a rarely used feature and takes considerable time to find and make a group
2- match making.
When you get a full group match making literally punishes you for it.
The players in your group may be close in skill.
They may not.
But whichever case- the game is going to struggle to find you another 6 player team to go against.
So it looks at you- goes youre a big group, gives you a very high mmr because of it, then finds better good players in smaller groups / solo queues, but gives them less of a mmr bonus because ātheyre not all communicating in a single group!ā, and youre often playing against visible better players.
Lfg isnt the answer IMO.
But how effective is a flex player when the rest of the team doesnāt play the main components anyway? I understand what youāre saying, but that is in ideal conditions.
Iād call myself a āspecialistā, as in I specialize with 1-2 characters in each role, but can play others. However, in comp I am practically flex. No one swaps to counter this or that. I have to. The result ends up the same; DEFEAT.
If I have 1 tank (Roadhog), and 4 other guys that want to DPS, I guess Iām on Moira. Oh, a Genji and Widow appears. Maybe someone would switchā¦ they donāt. I guess Iāll roll Winston and maybe someone will pick up a healer? They donāt.
The flex player is the least rewarding experience for anyone who would ever afford themselves to suffer it. Your SR suffers. Youāre constantly the diplomat. And rarely in such harsh conditions can you be of any REAL use anyway.
I realize that I have the greatest chance of winning when I stick to what I SHOULD be playing, what Iām good at, and be an equalizer in that regard. I always try to play what the team needs, but I canāt fill all the holes in the boat that is my team every game.
A flex player is perhaps something that should not exist. It simply evolved from the awfulness that is the Overwatch matchmaking system. Players eventually adapted to the horrible teams theyād endure and gradually learned to just play everything they could to hopefully pull off a win. But it is all for not.
I would take a Role-Q system instead of the randomness. I would hope that anyone who roles DPS/Support/Tank are efficient with their respective roles.
I can play a flanker, sniper, frontline DPS.
I can play DVA/Winston and Orisa.
I can play Moira, Ana, Mercy.
If I can do this, and fulfill the role I have chosen to the fullest, neither I or anyone should ever feel the need to flex ever again. And good riddance to that. The need to flex comes from the constant struggle of having to make up for a flaw in the team. That is an effect of solo-Q and the inconsistent team comps.