So you want a Role Q?

wrong in your role q you are not 6 stacking
the game still check sr to match faster
yea some role will have longer q than other,but it will stay faster than 6stacking.
anyway long times isnā€™t the only problem in my previous messageā€¦

I still want a role q. But their are certain categories to be met. Role q should be 1 tank, 1 support, 1 dps, and 3 flex players. But to be a flex player the game needs to see that you are able to play all 6 roles needed. Iā€™d say base off of a small amount of time. Something like 2-3hrs on each role. Those roles being main tank and healer, off tank and healer. Hitscan and projectile dps.

You donā€™t like waiting long times for games, but thatā€™s exactly whatā€™s going to happen with role q.

You have no idea what your talking about

heh seems the other way aroundā€¦
try to find good arguments next time.
anyway time will tell we will see.

Not if they design it the way I want, with the ability to join multiple queues at the same time :slight_smile:

šŸŒŸ [RoleQ] 2Flex-2-2 is the answer

lol are we playing the same game? No one uses LFG

Then dont complain and say you want a role q.

if you use a group youā€™ll vs another group and chances are that group has better teamwork then 6 guys that just met.
what role que would do is organize solo que into 2-2-2 format but then just as in wow dps will have extremely long que times

The LFG is poorly implemented, emongg knows LFG exists but its just not good and thatā€™s why he wants role Q

Even if you find a lfg group, there are chances that itā€™s on a different place which is far from yours and give you high ping, some lfg members leave the moment they lose a match, etcā€¦

Thatā€™s group mentality for every comp game. Itā€™s not a lfg problem its a community problem. I was in a lfg the other day and we won 4 and lost one and people still got salty from the loss and left.

People need to remember

USA = 325 million people
EU = 512 million people

If you live in these areas finding an LFG group may be easyā€¦even if only 0.5% of the population play in the EU thats still a player pool of 2.56 million people

Its not that easy if you live in countries like australia = 24.6 million , 0.5% of our population is only 123k people

Of course you need to factor in comp ranking as well

if 2.56 million play overwatch in the EU the top 1% (GM) can still in theory have 25600 people to choose from (assuming 1 in 200 people play overwatch)

In australia the top 1% is like 1230 people (assuming 1 in 200 people play overwatch)

1 Like

Chances are very high both groups just met

Just played for like 10 hours straight a couple days ago and we went 12-4 had maybe 3 people leave the group. Sometimes you can see the writing on the wall after a close win and some people are like me where they usually wont play more than 2 or 3 comp games in a row. The only time I play more is when Iā€™m with friends.

The wait time for a match will literally become bloated for everybody. Thatā€™s a commonly accepted fact and one of the main reasons it hasnā€™t been implemented yet.

and explain why it will be bloated?
if the game is able to balance roles with availability
it will be a lots faster than trying to create a whole team to balance a 6stackā€¦
it wont be always 222 but
at least with role q we will have a healer and a tank in each match and no forced role switch.

Then thatā€™s not a 222 role q and not what Iā€™m talking about

your first post does not mention forced 222 and role q is still role q.
team balance in the other hand is another thing.
you didnā€™t even spoke about a flex role that can be used for balancing and make the q faster.

I guess I should have honestly :grin: I thought that forced 222 was basically the commonly referred to form of role que? The flex stuff could help Iā€™d even be down to balance around a 1 healer 1 tank comp style I think that could be alot of fun. But if they still balance for 222 with that style of role que Iā€™d bet players on the ladder would just settle for 1-4-1 like that

yep,as i said earlier,time will tell,we will seeā€¦
expect at least 1 to 2 flex by team.

1 Like

Role queue was great when it came out.

Now its a rarely used feature and takes considerable time to find and make a group

2- match making.

When you get a full group match making literally punishes you for it.

The players in your group may be close in skill.

They may not.

But whichever case- the game is going to struggle to find you another 6 player team to go against.

So it looks at you- goes youre a big group, gives you a very high mmr because of it, then finds better good players in smaller groups / solo queues, but gives them less of a mmr bonus because ā€œtheyre not all communicating in a single group!ā€, and youre often playing against visible better players.

Lfg isnt the answer IMO.

But how effective is a flex player when the rest of the team doesnā€™t play the main components anyway? I understand what youā€™re saying, but that is in ideal conditions.

Iā€™d call myself a ā€œspecialistā€, as in I specialize with 1-2 characters in each role, but can play others. However, in comp I am practically flex. No one swaps to counter this or that. I have to. The result ends up the same; DEFEAT.

If I have 1 tank (Roadhog), and 4 other guys that want to DPS, I guess Iā€™m on Moira. Oh, a Genji and Widow appears. Maybe someone would switchā€¦ they donā€™t. I guess Iā€™ll roll Winston and maybe someone will pick up a healer? They donā€™t.

The flex player is the least rewarding experience for anyone who would ever afford themselves to suffer it. Your SR suffers. Youā€™re constantly the diplomat. And rarely in such harsh conditions can you be of any REAL use anyway.

I realize that I have the greatest chance of winning when I stick to what I SHOULD be playing, what Iā€™m good at, and be an equalizer in that regard. I always try to play what the team needs, but I canā€™t fill all the holes in the boat that is my team every game.

A flex player is perhaps something that should not exist. It simply evolved from the awfulness that is the Overwatch matchmaking system. Players eventually adapted to the horrible teams theyā€™d endure and gradually learned to just play everything they could to hopefully pull off a win. But it is all for not.

I would take a Role-Q system instead of the randomness. I would hope that anyone who roles DPS/Support/Tank are efficient with their respective roles.

I can play a flanker, sniper, frontline DPS.
I can play DVA/Winston and Orisa.
I can play Moira, Ana, Mercy.

If I can do this, and fulfill the role I have chosen to the fullest, neither I or anyone should ever feel the need to flex ever again. And good riddance to that. The need to flex comes from the constant struggle of having to make up for a flaw in the team. That is an effect of solo-Q and the inconsistent team comps.