So telebombs is not going to be a common tactic now?

If there is such a cooldown between using tele, then telebombs are going to be a real waste of a cooldown.

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Well, you still can do it. And if it’s a good bomb, you should have enough time for it reset before enemies come back.

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Yeah, but it had better be a really good telebomb.

Leaving a tele from spawn to closer to the fight is likely how it will end up being used a lot of the time.

No symmetra is not going to be a common tactic

shes uselss now

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people underestimate how good simply speeding up peoples walks from spawn will be. Especially considering the current meta involves running 2 slow tanks with no movement abilities. People will love having Sym on there team for the simple fact that they have less respawn time. Im surprised sym mains arent excited for this change cause it fixes the core problem with teleporter outside of organized teams and thats, you have this awesome teleporter, but your team never bothers to actually utilize it. Having it be infinite just makes it available to them whenever.

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Oh. I hadn’t thought of that.

Well, the telebomb is going to be pretty questionable now that her turrets stacked slow effect has been removed. Instead of 60% and (possibly) locking a target down (unless they have a movement ability) to deal damage, they have a 20% slow. Which is easily escaped by walking away due to the limited range.

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Yeah old sym was almost built around how good tele to point was. A longer distance tele, with lifetime uptime is good.

Burning that for a telebomb means you would have to be REAL certain that the bomb was good.

30 metres is 5.45 seconds of walking. Getting back the fight faster is nice.

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Where was this patch note? I can’t find this.

It’s part of this. Unless they decide to re-implement the stacked slow just for sym turrets.

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sym is truly going to be a tp bot now. Sacraficing our survivability so we can taxi or teammates from spawn. Love it

I think you misunderstand the change.

It states friendly and enemy slows are separate and chooses which ever is slower.

Meaning rein’s barrier being held up will not stack with the 60% slow from the turrets. Preventing him from being fully locked.

He will still get slowed by 60% from the turrets. Just won’t be slowed by himself.

technically still a nerf against specific hero’s like rein and brig. However should remain the same for other targets that do not have self slowing mechanics.

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Aside from this it will also be very useful to do things like provide a semi-permanent pathway from high ground to low ground on say, King’s Row. Or from one side of the point walkway to the other on Numbani defense. These sort of teleporters will be very useful for your 76’s, your Ana’s, your McCree’s who need to take high ground quickly. Even with 76’s sprint if he gets knocked from high ground to low on a map like King’s Row, it’s a long walk around to get back up there.

Hanamura point B defense, get your Ana and your Bastion up top on the little balcony to the right of the point for a view of the left-side door and entryway :smiley:

Telebombing was always a noob tactic that wasted powerful abilities on long cooldowns.

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No you wouldn’t want a weaker hero just so your spawn time is faster that’s a terrible idea

Sacrificing dps for quicker coming back. If people are needing to come back you likely already lost the fight

I mean to get the full 3 turrets in a turret bomb the cooldown on it is gonna be 30 seconds anyway so its not really gonna matter that tp cooldown is increased

Could not agree more. I only used it sparingly if I felt I could get away with it once or twice. Most of the time it was better to get them spread out a bit to distract and pester the enemy with.

What’s a tele bomb? Is that when a symmetra finds a sombra teleporter and places a lot of her mini gun things around the teleporter?

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Im guessing you weren’t around during overwatchs closed beta where the opposite was quite true.

Also syms not that weak.