Overwatch PTR Patch Notes – July 18, 2019

Overwatch PTR Patch Notes – July 18, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


New Feature: Role Queue

Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in their games. In Competitive Play and Quick Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select desired heroes to play within their chosen roles. At the end of a match, players will return to the main menu and select their role before queuing into the next game. For more information about Role Queue, read the detailed blog post.

For the time being, we’ve only enabled Competitive Play for 1.39 PTR. Stay tuned for updates.



  • Global ultimate cost increased 12%

  • Slowing Effects: Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower.

Developer Comment: Ultimates are coming up too often considering how high impact they are. We are reducing how quickly they are built so less fights will be determined by ultimate usage. The slows change will mostly impact heroes which can slow themselves, such as Widowmaker while scoping, or Reinhardt while holding his shield. In these cases, enemy slows such as Symmetra turrets or Mei’s freeze will not hinder these heroes unless they stop slowing themselves or the enemy slow value passes their own slow value.


  • Reload Time per round decreased from 0.3 seconds to 0.25

Developer Comment: Ashe’s time to fully reload felt overly restrictive. However, a long reload time is an intended downside to balance out the power of her gun so we want to be careful not to eliminate that completely.


Inspire (Passive)

  • Healing amount increased from 100 to 130

  • Self-healing from Inspire is now halved

Repair Pack

  • Now has 3 charges

  • Healing amount changed from 150 to 120

  • Now heals over 2 seconds instead of instantly

  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds

Whip Shot

  • Out-going velocity increased from 60 to 80

  • Retracting time reduced from 0.6 seconds to 0.3

Barrier Shield

  • Barrier health reduced from 500 to 200

Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75


  • Ultimate cost increased 10%



  • Quick melee no longer pauses ammo reload.


Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5

Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.



  • Can now be used while stunned.

Developer Comment: Moira has always been good at healing and dealing damage, but she offers very little utility compared to the other healers. This change reinforces her evasive nature and allows her potentially save her team from area stuns such as Reinhardt’s Earthshatter.


Protective Barrier

  • Cooldown increased from 8 seconds to 9

Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.


New Passive: “Steadfast”

  • Reduces knock back effects by 30%

Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.



  • Duration on enemy players reduced from 6 seconds to 5


  • Activation time increased from 0.5 seconds to 0.65

Developer Comment: Hack is a potent disable with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without reducing its effectiveness too greatly. The increased cast time on EMP allows for more time to react and opens up more counterplay for the opposing team.



  • Now lasts an infinite duration until destroyed

  • Players can destroy their Teleporter with the ability 2 input

  • Cooldown now starts when Teleporter is destroyed

  • Cooldown increased from 12 seconds to 15

  • Maximum range increased from 25 meters to 30

  • Teleporter breaks if the entrance is more than 40 meters from the exit.

  • Teleport re-use time increased from 1 second to 1.5

Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions.


Pulse Bomb

  • Damage increased from 300 to 350

Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.

Wrecking Ball


  • Increased projectile speed from 10 to 13, causing the mines to spread out more. This makes it easier to create a wider minefield, especially from the high in the air.

  • Reduced the activation time from 0.25 seconds to 0.1

Developer Comment: Wrecking Ball has a very active playstyle, but often it felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants, while still allowing for a tighter cluster if he activates it near the ground.



  • Subtitles: Subtitles now display when spectating while waiting to respawn.

  • Fixed a bug that could cause damage to not be dealt if a damage dealing ability was rapidly gaining/losing targets, like a Zarya trying to track a fast moving hero.

  • Charging heroes (Reinhardt, Doomfist, Brigitte) should more consistently knock each other down when colliding.

  • Some abilities will now appear smoother during slowed down time (end of round or custom game), notably Dragon Strike and Roadhog Hook



  • Improved ability for Doomfist to get through doorways while using Rocket Punch and clipping the corner.

  • Rocket Punch will now consistently destroy translocator and not be stopped by it, similar to Symmetra turrets.

  • Targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had.

  • Targets that are stun immune but not knockback immune (Zarya’s Particle Barrier, Zen during Transcendence ) are no longer able to affect knockback trajectory.

  • Fixed a bug where if Doomfist used Meteor Strike while crouched he would move slowly for the entirely of the ultimate.

  • Fixed a bug where Doomfist would move backwards slightly slower during Meteor Strike


  • Fixed a bug that prevented D.Va’s Defense Matrix from pointing down when D.Va was aiming downward while moving.


  • Fixed some false positives with Lucio’s animation land prediction when wallriding.


  • Fixed a bug that caused Zarya’s weapon and arm to animate oddly during her emotes when viewed in third person.
:shield: New Brigitte
Here's your role queue yall
Symmetra just got a HUGE Rework on TP on PTR!
:bell: Developer Update | Role Queue
Balance Change Discussion
We gotta talk about how broken Sombra really is
Fitzyhere think sombra isnt viable anymore in 222
Brigitte's Repair Pack is nerfed btw
How should Brig be buffed/reworked to fit 2/2/2?
They nerfed Sym turrets too! Its A HUGE NERF! R.I.P. turret bombs!
Sombra got nerfed
Sombra nerf is proof that dev dont balance the game but choose the meta
Sombra the worst hero on ladder: let's nerf her!
Someone link me the new chamges NOW
Doomfist Rocket Punch BROOOOOOOOOKEN!
Thanks for screwing Symmetra again
On the bright side for Symmetra
So telebombs is not going to be a common tactic now?
Sym Changes Analysis - You went too far
:bell: Developer Update | Role Queue
Can brig even stun+swing+whip anymore
A big indicator for Sigma's abilities on the PTR
So where are the changelogs?
[SYM] 1 step forward 2 steps back
We are all going to be charging our ultimates slower
Brigitte's buff are actually really good!
Game Changer - Global ultimate cost increased 12%
New Brigitte is dead
My thoughts on PTR Patch Notes (07/18/2019)
PTR balance feedback
Wrecking ball "buff" feels more like a nerf
Sombra the worst hero on ladder: let's nerf her!
Symmetra's bad primary
Just make Tracer Ult back to 400 damage
Thoughts on new patch?
What the HECK are these Brigitte Nerfs!?!?!?
I don't understand the slow speed (symmetra turrets)
Is this sym 4.0 or 3.5
Brigitte's buff are actually really good!
:broken_heart: Bastion ISN’T being forgotten, he’s being ignored
:shield: New Brig is confusing, here’s why:
Does bastion still survive pulse bomb?
To the "tanks are not fun" people
"Dva will be useless."
Reinhardt anti boop?
So whos the next hero the forums will jump on?
Zarya and Sym's beams are pretty ridiculous now
Mei is kinda getting nerfed
Mei is kinda getting nerfed
Tracer, Winston, Sombra all need something
How i'd balance the Support Role
Every rework because of Overwatch League?
Sombra EMP/Hack needs mini nerf
Orisa = Old Mercy
Nerfing Moira is a non-sense at this point
Top 500 4.4k peak moira main speaks about the nerf
Nerfing Moira is a non-sense at this point
The "Devs don't play their own game" claim
DPS Moira is now the only way to play her
Guess the next Brig nerf
Happy 1 Year Anniversary, Role Queue!
A love letter to the devs from Sym mains
Sing a Song, but make it Overwatch
Changes to make heroes feel less awful :3
Sombra is currently the worst hero in GM
GM Genji ONE TRICK opinion on devs post [3 years genji main]
Changes that NEED to happen!
Fixed in new patchnotes Sombra Casttime nerf is alot bigger
The survival of Brigitte
How I would give Moira Utility
How to be a Sombra main
The new changes to Symmetra are terrible. Video explanation
Knockback is still a problem with 2 2 2
I've played 71 games with brig
Reinhardt needs love
So telebombs is not going to be a common tactic now?
Wrecking ball "buff" feels more like a nerf
So telebombs is not going to be a common tactic now?
Developer Update Video - Role Queue/2-2-2 lock
Balance Change Discussion
Developer Update Video - Role Queue/2-2-2 lock
Sombra got nerfed
How Symmetra's New PTR Changes should have been
Fixed in new patchnotes Sombra Casttime nerf is alot bigger
All cancable Ultimate Casttimes [Workshop testing + Clips]
Two key comments on Symmetra
A big indicator for Sigma's abilities on the PTR
July 18 patch balance changes discussion thread
Sym changes ruin her playstyle
What Brigitte nerf is next?
Symmetra’s Survivability Is Too Low
Sombra Nerfs - How do you feel about it?
Hero patch notes... where?
How to fix PTR Symmetra Teleport?

Not happy about Role Queue. 2-2-2 not needed. Role Queue on its own is fine but it shouldn’t be forced on everyone. EDIT: Seems like we’ll have Quickplay Classic in Arcade which is good - but Competitive players should also get the choice to not play in a 2-2-2 comp. Just please, let us have Quickplay Classic in Arcade permanently. Don’t just have it on rotation. Make it occupy the biggest card slot. Or just move it out of Arcade and into the main page. Let the players put their money where their mouth is and choose what to play. Don’t let this become No Limits 2.0. I gave some more detailed thoughts on Role Lock here:

Also, longer queue times for damage role just means people will queue for support and play them as damage dealers. E.g. Battle Mercy, right-click/dmg orb moira, Ana in place of Widowmaker, etc.

The Competitive Rewards change is a negative one. Most of us will earn significantly less. For example, as someone who specialises in damage, my support/tank SR would be much lower. I’d end up getting around 850 CP total instead of the normal 1200.

Doomfist’s quick melee not cancelling reload seems like a big buff. He needs nerfs!

Reinhardt’s new passive is nice. Was very annoying being knocked around like a toy by Ball/Doom.


After all these ult charge nerfs to Junkrat, he really needs some sort of buff now

Other than that, this is actually huge. Nice job guys!


So Brigitte loses literally all her survivability the thing that made her unique…thanks Imma just sell the game now.


Thank you jeff :heart::sob:


Those are heavy nerfs to Brig tbh.


This is the single greatest update in the history of the game.


this is the best patch in the game


If she is too weak they’ll buff her.


domfist need buff …Meteor strike and seismic slam need rollback…



Me right now


I understand how role queue works, but how does it change between when you queue solo, and with a group?


What about Moira’s fade in Junkrat traps? If she is now able to escape stuff like stuns, does this include his trap?


So you actually nerfed the hero with the worst winrate with no compensation?

And took away almost all of Brig’s survival?


I highly doubt that with how they treat her.


Still no Mercy changes?? ok


this is pretty huge guys, idk what to feel right now but i think good things will be coming soon



Called it.

Great changes for sym


Great change

Edit: horrible change lol


I’m not opposed to those nerfs, but if we’re being forced into 2-2-2 and Sombra is going to take up a damage slot, having a straight up nerf like this is probably not going to end well…