So queue times are getting worse

Inspired by this I decided to make a meme out of it:
https://i.imgur.com/04LhelH.png
:clown_face::clown_face::clown_face::clown_face::clown_face:

5 Likes

Hmmm. Well I figure this tactic quite healthy for the game actually, since they can collect a lot of data on a newly released hero this way. Not releasing a hero into competitive won’t rush nerfs or buffs + you won’t tilt just because a new hero is “OP af”

Well, what happens is you have fill, so people who select that are covering for queues.

It used to be you would get a good mix, but, now, you are getting between 2-4x support more than DPS. And DPS queue times are now roughly 3x times the support queues.

As the fill area moves to almost completely support, it then spills over to queue times rapidly changing.

We are starting to see people complain that fill is basically just second support queue. And even people saying “nah it is fine” are saying they are getting over twice as many support games as the others combined.

See

It sounds good, but that means their 12+ games, they got 6 combined where were not support.

And that is currently what it looks like when it is good.

Fill for me, has been pretty much ONLY support, with the odd tank game thrown in.

1 Like

Frankly, I do think it’s as simple as adding more support heroes, but Blizzard is not releasing heroes at a fast enough rate to make that feasible.

I only queue support when I specifically want to play Ana or Zen. Those are my favorite support heroes, though I will also play Bap and occasionally Brig. I also like Kiriko well enough.

When I queue DPS, I don’t usually have a specific hero in mind. I know that, no matter what, there will be a fun and interesting hero for me to play when the match starts. There is a 0% chance that I will get burned out on playing DPS, because there is always a completely different playstyle I can switch to. Support just doesn’t have that variety.

It’s not about getting a new hero to draw people into playing support for the novelty. That’s not really why people play a given role (at least, not for very long). It’s about the entire support roster having too few options altogether.

1 Like

Inject a ton of CC back into the game, especially bash and flash.

We need to slow the game down and force centralized positioning to mitigate support LoS issues. No amount of DPS nerfs or numerical support buffs really fixes that. Proper map fixes can come later.

5 Likes

Ohh the plan is to continue faceplanting your head in the sand, and saying things like

“See you later” and “you won’t be missed”

to people who have legitimate gripes with the game and have told the forums they have quit playing and just hope with all hope that “Things will get better” while haemoraging players

7 Likes

Honestly don’t know if I’d even say these tanks are powerful. They’re just unkillable with two supports. But in terms of providing an actual threat there isn’t really much there outside of hog one shots or JQ ult, imo. Sure they’re getting big damage numbers every game buts that’s because it’s just two super tanks slugging away at each other getting tons of heals and never dying

I’ve played the last few days now just avoiding the tank in general because they’re just a distraction. An unkillable distraction until you cut off their healing source.

2 Likes

Sounds like a skill issue (sarcasm)

Removing the dps passive.
Not locking heroes at tier 55 of the battle pass.
Better rewards for queing as flex/support. 500xp to 100xp afterwards is kinda trash ngl.
Nerfing some of the problematic heroes.

That’d be a start at least.

15 Likes

Its funny because all they really accomplished was moving around queue times

4 Likes

What? Sensible proconsumer in OW2? Do you think bobby runs a charity?

4 Likes

Oh no of course not. I should go fund his 30th private jet right now, I’m only part of the problem and uncaring otherwise. As long as I get those dopamine hits and the vast majority of players end up quitting, then I don’t care! The only thing that matters is me wasting my money to get .2 seconds of nothing out of it.

5 Likes

Like I’ve been saying since B1, Blizzard now has a very effective pressure relief valve for regulating queue times artificially. They just need to employ it.

1 Like

The queues are getting longer its not bad yet.

Blizz is still paying streamers to play the game…

1 Like

I mean, “we made a role so bad we have to pay people to play it” isn’t exactly a ringing endorsement.

It would help though.

11 Likes

Exactly. This is peak OW2 right now. Like this week and next. Max concurrent players it will ever see outside of special weekends or maybe xmas hero release.

I don’t think any follow-up content can match launch hype,
and the launch hype came and went.

Downhill from here.

3 Likes

Yeah and it’s also funny because after everything the real problem of 2-2-2’s queue times was simply the fact that there was an overwhelmingly bigger number of DPS heroes in the game to entice players to play them. Now they kind of indirectly “fixed” the problem by halving the amount of tanks in the game, but they completely forgot about the supports that were in between all of this just because they happened to be slightly more popular than tanks due to the uniqueness of each supports’ gameplay compared to any other FPS out there put together with how much less stressful it is to play them compared to tanks

Any bets on how long will it take for the devs to realize this? :rofl: :clown_face:

10 Likes

Means to an end, nothing more. Very effective means, however.

1 Like

They’ve probably already realized it, but itll be years before its actually fixed, especially since they decided the next hero we need is a tank not a support.

2 Likes

Just so people can see the meme.

It always seemed either tank or support will be the next bottleneck in Overwatch 2. Guess supports won that coin toss.

15 Likes