Fair point. Hanzo basically throws logs at people.
Funny enough his projectiles are only .2m lol, one of the lowest in the game. The catch with that is his arrows seem to follow the favor the shooter mechanic, being his primary attack.
This is undeniably false btw.
Both for total time across the history of OWL:
https://i.imgur.com/0VW1ymV.png
And for this yearās entire season:
https://i.imgur.com/4LtmNuE.png
You can check the stats yourself:
this is hands down 1 of the best threads ive seen written on the forums.
it isnt biased, it diagnoses a problem.
it doesnt reek of fanboying or 1 trick.
you should put this on reddit, maybe r/competitiveoverwatch?
i think including his original design philosphy was a good point/ touch.
also who the hell is rightwardsky, is this reposted form somewhere else?
This, 100%. One shots and stuns, specially effortless ones are what ruin this game.
True , playing him feels like a punishment , u do 1 mistake and youāre dead , he is by far the toughest hero I have come across , time and time , blizzard and their stupid notions on not removing his one punch potential , which the whole community wanted , remove one punch and increase his mobility , but no , blizzards useless game balance team does not do ANY thing right
Doomfist is fine. I read the entire post and I still canāt help but continue believing in this statement.
He isnāt underpowered as he used to be years ago and he isnāt overpowered as he was months ago.
Concerning the post itself, Doomfistās Ultimate, while certainly one of the less powerful ones, isnāt in no way the weakest DPS Ultimate, as it has overall been buffed and if comboāed with other Ultimates such as Graviton, itās most of the times unstoppable. On that same note, come onā¦ Doomfist has high survivability for a DPS due to the sometimes ridiculous extra shields he can land by just landing his abilities (why donāt other heroes get this bonus as well?), all the while having some of the absolute best mobility and get - out - of - jail abilities in the entire game.
As for his counters, once again, he isnāt even close to the most easily - countered hero in the game and Iām not even going to get into the absolute stretches that led to Tracer somehow being labeled as a āāhard - counterāā to Doomfist, etcā¦
So yeah thatās pretty much everything concerning the post itself. Once again and in my opinion, for a hero with a kit as frustrating to play against and infested with CC as Doomfist, I believe heās in a pretty good spot, in which the mains of the hero still kick serious butt with him is low/mid ranks at least where I play, all the while the heroās moderate skill floor and high skill ceiling shines.
Didnāt you know? If a DPS isnāt top 2 picked at every level they are utter trash and need extreme buffs. Remember that they used to call Genji trash while he was on the upper side of middle.
Zen.
Doomfist needs a rework. According to most since his release heās never actually been balanced. He swings between OP and trash throw pick with the smallest change. Remember when adding a 0.15 hang time on his upper cut would make him completely useless? Thatās a sign of a badly designed hero in need of a rework.
It was adding it to a .2 second hang up already- giving about a 1/3 second pseudo stun at the height of a very predictable and linear movement. Thats not a sign of a badly designed hero- thats a sign of a bad balance decision.
Imagine if ana self-stunned herself for 1/3 a second after using sleep dart- and someone came and went āsee that breaks her. shes brokenā
I agree kinda everywhere except for the ult part, his ult dmg is so bad, the kill is almost never guaranteed even on ana, and if she have brig to help her, there is no way u can follow up except if she dont have nade and u manage to shot her asap after u landedā¦
It wouldnāt break Ana though.
A sleeping target canāt defend itself anyways.
The Upper Cut nerf was meant to give the target a reasonable time to somehow react to the Upper Cut, but it turned out that there are only 2 extremes to choose from:
Either the recovery time is so short that the target canāt to anything about getting shot in the face, or it is so long that any heroes who have the means to defend themselves will most certainly do so.
An on/off switch is kind of impossible to balance.
Thatās a big explanation you have there. But Doomfist is still balanced. Especially in lower ranks he stomps because he has something every one else in the DPS category lacks - a super high pick potential.
Yes, he also has his downsides. But everyone has. If you start buffing doomfist, itās going to be a nightmare for everyone else.
If Ana had an immediate insta kill follow up then sure. But she doesnāt. The only way she can kill someone who is slept is to land 2 extra shots and use her only self heal ability. A combo which takes longer than the recovery time of getting up from sleep. They also have longer CD than DFās entire kit.
Close but they are completely different abilities with two completely different purposes.
Thank you. Like I said, heās either too powerful or a throw pick with tiny changes. Bad design and in need of a rework before he can be balanced.
Being a bad hero does not mean that you wont counter then in theory. so was Hogās job kill 200hp targets but he was so bad that he could not do that.
I love this! Also meteor strike should refill them.
Wellā¦ there is hitstun is smash, yet they cry about his cc
also hard combos are usually inconsistent but infinite-combos.
He was the creator of the original post but he did not get any kind of attention, his post was so good with good points, idk why people did not look at it, so i thought i could try to call that Doom could not be fun to play against but is not op and actually is underpowered.
average human reaction time is 215 milliseconds, this is slightly more than his old uppercut, but if you count his slam in then anyone can react to it. also if you canāt see Doomfist coming, you deserve to get killed. even widow can walk behind you and kill you if you are inaware.
The fact that Doomfist should be the best hero to counter the current meta but heās not.
Thereās just too much CC and close range heroes have it bad with hitscans dominating.
Playing Doom into Cree Brig is a nightmare, you either die from range with Cree or get flashbanged / bashed if you dare getting close to their backline.
Thereās a few studies. I was referring to the one from Harvard, which is between 100-400ms.
That 100ms is highly dependent on many factors, most notably knowing youāre going to blink and blinking as fast as you can. For reference, it takes the brain anywhere from 150 to 200ms just to send the signal to motion your body to react. Not even including the time it takes to react. So. No.
āyOu sHoUlD HaVe sEeN iT cOmInG, 5hEaDā
ālEt mE sCaPeGoAt yOu pErSonAlLyā
https://www.twitch.tv/a_seagull/clip/StylishPuzzledNarwhalBudBlast
https://www.twitch.tv/jayne/clip/PeacefulPiliablePieSoonerLater
Meanwhile literal top tier Pro Playerās and Coachās.
I swear, Doom defenderās will use any excuse at this point. That heroās kit is designed terribly, without question.