EDIT: DISCLAIMER: THIS HERO WAS DESIGNED TO ACT AS A GOATS SOFT COUNTER, HE IS NOT MEANT TO DISABLE GOATS ON HIS OWN
While i understand people can be skeptical since brig, i belive adding a new hero is for the best to adress it, inestead of nerfing heroes who are balanced
Also, before you comment on the heros physical appearance, please read on why i did it
I tried to design a hero meant to assist in countering goats, while still keeping them high skill, and not murdering the entire comp instantly, ill add a little FAQ made up by me below the concept
Note: im bad with names
here it goes:
Silver, The Omnic Wolf
Lore
Silver was created by phantom as her faithful companion in battles, and to assist her as she tests out her new prototypes, they have been inseparable ever since
Description
Silver is a Mechanical Wolf, In size similar to Orisa, But slightly shorter in height, on its back, there are around 6 openings with cannons pointing upwards inside of this holes, The mechanical wolf as well posseses a cannon inside its mouth as well as very sharp teeth,
Stats
200 Armor / 200 shields (or 200 hp / 200 shield
Role: Tank
Primary Fire: Bite
Silvers primary fire consists in him lunging forwards slightly, Biting with its mouth, damaging everyone in its way, its teeth are covered in chemical compound that poisons those bit by it
Damage: 20
Damage Over time: 40 (over the course of 2s, aka 20dps)
Firerate: 1 shot every 0.8 seconds
Range: 90° angle, 6m in front
Secondary fire: Missle Salvo
Silver, from the cannons attatched to its back, fires a salvo of missles at the current place its looking at, the missle travel upwards for 0.6 seconds, then come back down in the area he looked at, striking everyone in range with a powerful missle rain, Has no self-damage
Damage: 120 (12 missles, 10 damage each) 5dmg Splash(per missle, 2.5m splash range)
Range: 10m circular area arround the selected spot
Cooldown: 6 Seconds
Passive: Sprint
Silver picks up in speed the more he runs in a single direction,
Speed increase: +1m/s movement speed for every 1s of running, caps at 8m/s
Ability: 1: Chemical sludge
One of Phantoms creations, She equipped silver with a mouth cannon with one of her chemical compounds, Silver utilizes this cannon to fire a sludge of this chemical, creating a pool on the ground in front of him, slowing down all enemies that step on it
Range: 8m
Duration: 4s
Cooldown: 8s
Type of proyectile: Arcing proyectile
Slowdown: 30% reduction
Ability 2: Chemical Spray
This is another creation by phantom, This chemical compound is essentially a “inversed” version of the technology used by ana and mercy to heal, combined with Moiras life leeching technology, This chemical reduces the effect of all healing received by those who are hit by it, this spray cannot be blocked by barriers
Type of attack: Spray
Range: 12m forwards
Cooldown: 8s
Spray duration: 2s
Effect: 50% healing reduction
Effect duration: 4s
Ultimate: Repulse
Upon unlocking the ultimate, the player is presented with a reticle 6m in front of them (melee range) Upon activation, Silver will stand still and Howl at the air for roughly 0.5 seconds, and teleport forwards, appearing at the exact place where the reticle was, Then casting a large, dome shaped wave of energy, knocking everyone hit by this dome away,
Ult charge: 1200 points
Effect range: 12m around silver
Knockback range: 20m
Damage: 0
Some question i would like to answer before they are asked:
Who is phantom?
She is another one of my hero concepts, i reference her a lot because this is meant to be a character created by her
Why a mechanical Wolf?
Because Canines are the natural predator of the goat…
Yep, thats why, i wanted to play with the Irony
Why 200Armor 200 shields?
Despite beeing a tank, the hero posses no tanking or self sustain abilities, and no real mobility either outside of his passive, So i thought this would be a fair compromise, but their health is still relatively low,
Why the damage over time?
Damage over time can be essentially used to deny healing, as the damage keeps ticking and the hero keeps healing, the damage over time denies the healing done by countering it with more damage
Why the Missle salvo
Goats tends to stick together a lot, therefore, an AOE attack will be great for against them, It still has counterplay as dva can just point up with her defense matrix and eat the missles, but it requires her to drop her forward defenses to do this
Why the chemical sludge
Silver is meant to synnergize with with tank busters such as bastion and junkrat, therefore, since both lack mobility and are better in range, i thought it would be a good idea to have him slow them down, so either junkrat can knock them away with a mine, or bastion can melt them from afar,
Why the spray
The spray was chosen in spray form since it was meant to counter Goats, and so it would skip shields and DM would not eat it either, Its reduces healing as to synnergize with his primary, slowly widdling them down to death, and making them struggle to heal
Why the ultimate
Since death balls comp like goats tend to stick together, i envisioned repulse to be meant to literally dash in the middle of them, and activate, due to its dome like shape, depending on their current orientation relative to the center of the dome, they will be launched to the oposite direction to where the center currently is, The launch direction, and the large knockback range will most likely knock all the deathball into different directions, separating them apart, The ultimate can still be canceled by stunning them, and it does no damage, therefore it requires coordination to use properly,
How to counter this hero
Silver has no damage mitigation abilities, neither any range, and his abilities are mostly meant to be used against those beeing close together, therefoer long range heroes like widowmaker, and supports like mercy can easily escape his effective rangee
Feedback is appreciated