Not going to even begin talking about buffs that I or the community thinks Sym needs in this thread. I just want to focus on QoL changes for sentry turrets.
Sentries are clunky and held-back by old mechanics and need to be brought into the new year. Simple quality of life changes would go a long way imo.
1. EXTREMELY important and simple: Let Symmetra manually destroy sentry turrets.
Currently, when placing a turret, if you have 3 deployed, the oldest one is destroyed. This is random and problematic. Let me illustrate this with a scenario:
I am defending Hanamura point A. I place sentries in this order: 2 by the high window, 1 by the main gate. I now decide that I want all 3 sentries by the high window because of Genji and Hanzo shenanigans. For me to do this, I have to deploy THREE SENTRIES to finally get rid of the low ground turret. This is 30 seconds of cooldowns for me to move one turret.
The solution is simple. If you put your reticle over a sentry, press the interact key to destroy it. Easy peasy. No animation needed.
2. Let turrets focus targets tagged by our primary fire, exactly like Torbjorn.
Pretty self-explanatory. Damage should be under our control and less up to random chance. This helps with the pitiful 60 DPS at charge level 1.
3. Let allies see our turrets through walls the way we do.
Itâs helpful for allied heroes such as Ana, who are vulnerable to flankers, to play around our turrets. This would make it easier for them to know where they are.