Sentry turrets NEED QoL fixes ASAP

Not going to even begin talking about buffs that I or the community thinks Sym needs in this thread. I just want to focus on QoL changes for sentry turrets.

Sentries are clunky and held-back by old mechanics and need to be brought into the new year. Simple quality of life changes would go a long way imo.

1. EXTREMELY important and simple: Let Symmetra manually destroy sentry turrets.

Currently, when placing a turret, if you have 3 deployed, the oldest one is destroyed. This is random and problematic. Let me illustrate this with a scenario:

I am defending Hanamura point A. I place sentries in this order: 2 by the high window, 1 by the main gate. I now decide that I want all 3 sentries by the high window because of Genji and Hanzo shenanigans. For me to do this, I have to deploy THREE SENTRIES to finally get rid of the low ground turret. This is 30 seconds of cooldowns for me to move one turret.

The solution is simple. If you put your reticle over a sentry, press the interact key to destroy it. Easy peasy. No animation needed.

2. Let turrets focus targets tagged by our primary fire, exactly like Torbjorn.

Pretty self-explanatory. Damage should be under our control and less up to random chance. This helps with the pitiful 60 DPS at charge level 1.

3. Let allies see our turrets through walls the way we do.

It’s helpful for allied heroes such as Ana, who are vulnerable to flankers, to play around our turrets. This would make it easier for them to know where they are.

103 Likes

symmetra relies on her turrets a lot, these changes are perfection
insert symmetra voice

having to remove all 3 turrets to move one is horrendous, being able to destroy them by interacting (like sym and sombra) would be soo good!

the turrets usually focus the “beffiest” enemy if the enemy team is grouped up.
if you could guide the turrets to kill the smaller enemies, it would be sooo helpful.

I would adore these changes.
thank you for suggesting this!

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OMG number 2
 you don’t know how many times my turrets attached to roadhog/tanks when Ana was just standing there too. FeelsBadMan

I wish I could control the target they are hitting like Torb does, definitely.

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More like why are these not a thing yet.

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Also reduce their connection box when in flight the amount of times iv tried to launch a turret somewhere and its stuck to a pole or wall just a tiny bit to close to and its stuck -_-

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The suggestion of being able to destroy the sentry turrets has been on my Quality of Life recommendations thread for some time now.

I may add a variant of your suggestion to see Sentry turrets through walls for allies to the list.

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I made a post similar to this idea:

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Not gonna be helpful.

Torbjörn benefits because his Turret has 30m range. So telling it where to fire works for him.

For Symmetra this won’t work as her Turrets only have a 10m targeting range on deployment AND to hit with Primary you have to be within the range of Turret and Primary (Deadly close to the enemy) with which they will shoot down your turrets as you try to deploy them.

Redundant and unhelpful.

Improvement:

Have Turrets target all enemies and structures in range.

Balanced with a DPS drop and increasing turret capacity and/or stock.

Not even slightly unhelpful. i quite often have all my turrets up on the point trying to focus down a healer and if my turrets would snap to them that would make taking them out way more sueful than them just zaping reins shield. turrets either need to be more useful or buff her own attacks.

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No mention of her turrets’ ridiculous hitboxes?

That’s a disagree from me. I see your perspective but to say it’s “not gonna be helpful” is probably just
 wrong. There are scenarios where this would be very helpful.

My only hesitation is that maybe it’s impossible to decouple the “shoot down” hitbox from the “attach” hitbox which is why it may be so big.

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Love these!

I kind of think I find the last one the most frustrating, even tho I shouldnt, but theres so many times where this would make things easier for everyone and I just dont get WHY its not a thing.

Its even worse if you dropped some offensive turret or 2 to cut off running enemies during a fight and now you have 1 or 2 turrets you want to change to a defensive position but your oldest turret already is at the choke so now you need to ‘‘destroy’’ the turret that you actually want to have and cycle through 2 or 3 turret CDs in order to move the remaining 2 that you actually want moved.

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Yes yes and yes, also i would personally want them to knock a few seconds off the cooldown because 10 seconds for each individual turret is a bit overkill.

I think a 7 or 8 second cooldown instead for each would be better.

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I’ve always wished that Symmetra gained a charge of Sentry Turrets whenever she gets a kill or assist personally, but these changes would be very nice. Idk how your first suggestion would work though
 I feel like it’d be tricky to implement this and not destroy turrets accidentally.

Lower cooldowns for turrents would be a bad idea just because lower ranks would spam the turrents. However, if sym destroyed a turrent and then wants to deploy another one, the cooldown should be 7 seconds.

Love all the suggestions though.

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Ehh, symmetra’s in low ranks usually place all their turrets poorly in one spot anyways, i don’t think it would change much in terms of the lower ranks.

That being said i’d be satisfied with just the above buffs or any buffs for that matter.

What makes it worse then low-ranked syms placing turrets in one place is that when they’re destroyed, they can spawn 3 more turrets quickly.

But sym desperately needs buffs and I don’t even play her. QoL changes and health or weapon changes because she can’t do anything when a rein comes in and kills her in two swoops.

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What i miss the most from symmetra 2.0 is her photon barrier ability.

Without that she’s basically as vulnerable as zenyatta.

That and i think her number one problem is that everything she does takes time, her primary fire needs to ramp up, her secondary fire needs to charge up, her teleporter needs to setup and her turrets need to setup, all those abilities have only average results for the time they take and it’s even more problematic since overwatch is a fast paced game, beyond that it would be nice if her teleporter actually ignored breakable objects, railings might be a even bigger weakness then most enemies lol.

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Amazing. I’m surprised Blizzard hasn’t done this already.

The beffiest target? wouldn’t that be more problematic? as it would be more useful for them to stick to a squishy dps or support so they can eliminate them faster. as say targeting a Hog or Rien shield could be an absolute waste of time and allow for the other tanks and dps to focus them without much concern