Tanks exist to create space and protect others. Guess what they can’t do as well now?
Supports exist to prolong a fight and enable others. Guess what they can’t do as well now?
All of this has been done to cater to the play experience of DPS.
DPS passive is amazing. Mobility is massive in this game since you get to dictate when and how you engage. And that is true regardless of rank.
GOATs? Please. I’m so sick of hearing DPS whine about GOATs. The meta was created IN RESPONSE to the ranged burst of snipers, so teams stacked as much sustain as possible. The team that created the comp only did so because they DIDN’T have a good sniper on their team. And guess what beat GOATs? Triple DPS. So DPS not only CREATED the GOATs meta, but they broke it too. Poor babies.
DPS is the majority whether you like it or not. Most streamers and influencers are also DPS players. Recognize your power and privilege.
Betas are approaching a finished product. What you see in the beta is very likely to be the case when the game goes lives. Which is why you DO NOT take what happens there with a grain of salt. You give feedback and speak up.
I’m glad there are a lot of threads, because apparently that’s how things change around here. Stop acting like DPS players haven’t done this and ended up getting other characters reworked because they were “unfun”. Not imbalanced, not even powerful. But “unfun”.
I don’t care about upvotes or what you play. I care about the overall health of the game.
And if you don’t want another queue time disaster, it’s time to face the facts: if people aren’t queuing up, the game doesn’t work. Supports are not fine if people are not queuing up. Changes need to happen if people are not queuing up.
Or just frick it and give every support Inspire. Any time you land a shot on the enemy, you get to heal nearby teammates. There, problem solved, you get to dps and heal at the same time, and if someone needs a lot of healing, you’ve got tools for that.
I’m one of the people who is not terribly happy with 5v5. I don’t hate it, but it feels somewhat worse to me than live Overwatch. I hope that they can fix that experience for people like me while still maintaining what other people enjoy about 5v5, but I’m not expecting major changes any time soon.
In general, I think it’s better if they don’t rush into changes. I’d like to see them take a bit of time and process the reactions and the stats they gathered, and make the correct decisions rather than knee jerk reactions.
Ive played ALL tanks during beta and they are even better than they were before so yeah, you made that up 100%. In fact DF is awesome, love the rework.
Supports are DPS that happen to heal and no, they are not there to prolong a fight … what? Like everyone loved being fighting in a point for 2 mins in GOATS.
And yes, you have Z E R O proof of this accusation and its getting awkward to read that over and over and over again:
Double obnoxious shield is over! “Well thanks DPS!”
Mass Ress is gone because of lack of counters/counterplay “Well thanks DPS!”
Hey Brig is broken and had to be nerfed “Well thanks DPS!”
When does it end? You can’t just simply accuse and throw blame to DPS for zero reasons when you don’t like something. Reality doesnt work that way.
Im not a DPS player/main or whatever but that sentence alone exposed yourself really hard. You need to take some time off mate, no offense. DPS players dont have any more say on game changes than Devs or any other role. That is just a FACT.
We can clearly see you dont, your stance is clear when you exposed yourself above.
We are done
When you compare tanks today in OW1 and the OW2 tanks in the beta, they are a shell of their former selves. They were reworked to get DPS players to play tanks and to let DPS players pew pew more with less things to get in the way.
Yes, when I pick Mercy I really feel like a “DPS that happens to heal”.
And if supports aren’t there to prolong a fight, what are they there for?
To pew pew like the DPS? If so, why pick a support? Why not just pick a DPS since they can pew pew better? Why have roles at all since it sounds like we should all just pew pew anyways? Sounds like the only playstyle you respect is the DPS one.
Are they there to heal after the fight? Cool, so they’re glorified health packs. Sounds kinda lame and non-impactful.
Are they there to get shot and fuel DPS egos? That too sounds kinda lame for the support player. But it might explain those queue times.
My opinions are my opinions. Most of the community is DPS players, so when they scream they scream the loudest. It gets the attention of the devs, and they adjust.
It’s happened again, and again, and again.
Look at the game’s history and tell me with a straight face it hasn’t been one constant campaign to keep DPS players happy, often at the expense of the other roles.
I Mean they want it to be easier to stay alive I get that but sadly the devs will cater to that instead of encouraging people to get better. Is what it is.
DPS wanted it easier to kill stuff too - its the same complaint of “make my job easier” from a different angle. All the complaining about “omg healers are OP” and “omg i hate shooting shields” got us to where we are right now.
I could easily say “just dont shoot the shield then?” or “dont shoot someone being healed?” in the same way others say “just use cover”.
Quoting this as it bares repeating, OW brought in as many players as it did BECAUSE of how it appealed to everyone. Blizzard in an effort to garner E-Rep has slowly but surely tried to make the game favor hit scan and ONLY hit scan. This leads to those that came into OW expecting a fun game to leave as they signed up for OW, not CoD lite.
Things were incredibly hard to kill. Things only died if the enemy was playing stupid. Which with double shield incredibly easy to understand and implement. You broke the shields. Immense healing or immortality field.
They put dps in a scenario where they couldn’t do anything. They had to go through the shields and get a pick to open a fight which is basically suicide unless your entire team goes with you.
Now the shield break route. Unless your entire team is shooting the shields nothing will happen.
In both scenarios 100 percent team reliance.
Now for surviving as a support and positioning well. That’s on you. Side bar your other support should help you stay alive. Still much more likely than your entire team still not understanding how to beat double shield after four years of it being the best comp.
Nah, the shield problem was genuine as you required your tanks to take space in order to push the game back to neutral. If they refused, you were stuck with shooting a barrier, or taking a risky off angle and isolating yourself.
That was a HUGE issue in Overwatch one that a lot of salty tanks refuse to admit as clearly, they were part of the problem. There is nothing wrong with barriers and good tanks would never feel offended by that criticism.
You may be surprised, but FPS by itself is really boring. Which is why, even at the dawn of FPS as genre, developers strived to spice it up with something not related to shooting.
Actually interesting FPS games incorporate many elements from other genres - from quests, to tower defense, sometimes even from RTS. Without those elements, FPS ends up reduced to “shoot - kill - die - repeat” cycles.