Then it is a failed design.
That is it, OW2 is designed so that it REQUIRES there to be almost as many support players queuing as DPS.
IF they don’t queue, then you have to go back to the drawing board until they do.
It doesn’t matter what you think the balance is, it doesn’t matter if you think the role is fun, if they don’t queue, then they don’t queue.
No amount of stomping your feat, and crying changes it. There is an adage in software design, “You can’t change your users”
Or in design “in matters of taste there IS no argument”
You have a measurable way to see if you have made the support fun enough for release, and currently the game is failing on that.
They will go back and try to buff the supports, and that may even help.
But I expect that they have to find a way to engage their currently unengaged support base, and engage them in a way which sticks.
If they release a new support hero for Beta 2, and they get even numbers, then that is great, if they manage to keep them playing for Beta 3 - 4 and release.
But I don’t think it will be quite so simple.
You see Game Design is about social contracts, and the support social contract is, “we will let you indirectly but impactfully tilt the battlefield in your teams favor”
Do you note that doesn’t usually include a lot of “so, you are a DPS now”?
This is the battle that Blizzard will have to face, to either make it so they fill that social contract, OR make it so the supports are so fun that no one cares about it any more.
Currently they are failing on both fronts.
And ANY argument that supports are in fact fine, is just not understanding the problem…
If they don’t queue, then they are not fine.