I get your point, but I disagree with you on this. I believe the Comp community wold actually grow if they fixed the Mode.
The current problem with Comp is that this game cannot be casual friendly and actually competitive at the same time. Bizzard tires to have their cake and eat it too and itās not working (for Ranked Mode)
āRankedā Mode is broken AF. Things like Role Que, SMS protection and even Hero Bans would go a long way into bringing this mode back to life.
Some of us play OW only for Comp Mode, but canāt play anything past placements because of how broken the mode is.
Heck, Iād even take a āHardcoreā Comp Mode with the fixes that I suggested and give those that want a real competitive environment (for all ranks) access to something that actually works.
Either that, or if they go F2P, lock Comp Mode behind some type of wall for access.
To be honest, I think that big āreinstall the whole game for better harddrive/memory processingā was a preliminary step for making a Nintendo Switch port of the game.
Since thatās the most resource limited but popular system in the market. And ARM processorās inclusion would require a complete restructure of the game.
See you say that, but I am basically a hard stuck plat these days, LFG probably would work for me, but I feel/think I am far better playing solo as I can make plays all by myself even with wonky team comps. Donāt play enough and certainly wonāt play enough to test out your theory.
I think at this āRoleQā as the only type of queue in place aside for arcade and custom gamesā¦ or there are no sense to balance a game around the unique meta of 2/2/2 (we have 3 roles, and we play in six player teams, soā¦). Just like they, after some times, finally decide to get rid of duplicate heroes in normal / ranked games, they need to understand that these āfreeā meta can disrupt the whole game because they canāt balance this: is simply impossible. And the last PTR change demonstrate they are out of control and direction. Changes that do more mess then they try to resolve. And more they add heroes the more this balancing question become unfix-able and unmanageable if they donāt limit or put a control (like, at least, filtering selectable heroes) for the type of possible combination we can have.
We are at a point that we need a simplification, and focus, and i think we can have this if they put a 2/2/2 restriction as the only possible solution.
In any case this game seem condemned to meā¦ today i found an ex Top 500 Genji in QP versus me at low platinumā¦ but i found often masters / middle diamond in QP or Arcadeā¦ Match Making is so brokenā¦ his purpose is to found balanced game but is clearly unfulfilled, is a big failā¦ i can understand that i can play better than my rankā¦ but if the composition is gold ppl + dps master (or Top 500,
that also makes fun of you) u canāt win or have fun.
And today is full of smurf tooā¦ but is QP right? No, QP are to be fun, but this game is not really fun to me since more than a year and itās getting worse.
In any case, force role can rid of this stupid QP played only with DPS vs a team (usually the other) that want to win with a good composition. QP can be finally a train for the Ranked, because i think there are already many other option for losing time when u are annoyed, within this game or with other games.
Is it really THAT hard for you guys to get a working team? Heck, I get decent teams even in my QP matches.
Just now in QP my team was: Mercy (me), Ana, DVa, Roadhog, Ashe and Reaper.
Not the absolute best of synergies, but pretty decent for the mode. And this was not an anomaly, most of my matches are like that.
That said, I am endorsement level 4 and I noticed that most of my teammates tend to be of the same levelā¦ is the MM teaming people that get praised together on purpose?
(most of us are willing to adjust to get good teams, so that could be the reason why my experience seems to be so wildly different from those I read about here).
So like I was saying, I think Mei should be moved to the Tank class.
Not because she needs any big changes, but because she already performs very well in the offtank role. Especially if they fixed her Iceblock bug, she already has effectively 400hp.
But the other one is trying to āgame theoryā kill thirsty players into choosing heroes that can block ultimates. I.e. Mei/Dva in a RoleQueue.
Such that if you got a Genji, Hanzo, Mei, Dva, OffHeal, MainHeal in a lower rank game, even if you donāt have a shield tank, your team can block every ultimate in the game.
Also, because this RoleQueue system lacks a āTripleDPSā option, it would soften the restriction a bit.
(Although if 4 players want to unlock roles, thereās that too).
P.S. It would be nice if they reduced the 0.5sec where her ultimate can get stunned/killed, to compensate for lag.