Been thinking about what’s the most minimal approach to get the benefits people are looking for with RoleQueue.
And making it so that you have:
3 maximum DPS per team
2 maximum Healer per team
Would be the most simplistic solution, and take almost no time to develop.
RoleQueue will probably be great, but it might take 4-6 months to put in. And while it will work great for Comp. It probably won’t be a good fit for Quickplay.
And Quickplay has the majority of Players, and all of the New Players.
So making Quickplay feel less like “Solo Deathmatch” is important to maintaining a healthy playerbase.
As for reasoning why Comp can work with RoleQueue, here’s the population breakdown:
Quickplay
Roles
Pickrate
Damage
45.3%
Healer
27.3%
Tank
23.8%
(Source: Overbuff, 4/23/19, PC, All Skill Tiers)
Competitive
Roles
Pickrate
Healer
34.5%
Damage
33.4%
Tank
32.1%
(Source: Overbuff, 4/15/19, PC, All Skill Tiers)
As you can see, Comp is almost exactly 33%/33%/33%, where as Quickplay has 2 DPS for every 1Tank or 1Healer (i.e. 4DPS-1Tank-1Heal)
… is it?
Main tanks can’t reliably survive off those healers.ouput is low enough that healing back something like a critical dva could take upwards of 18-20 seconds
if there are a max number of roles, then people cant switch to help … thus it is ‘locked’. you will then need someone else to switch off in order for another to switch … good luck with that.
not to mention if i backfill and i cant play what i want since the roles are maxed out, im leaving. pretty sure that i wont be the only one to do that either …
It prevents GOATs, and allow for devs to buff healers like Brig. But also buffs for Lucio/Moira etc. And generally because almost all metas are primarily defined by healers.
That said, it also basically requires 1 Tank pick, if you got 3DPS and 2Healer.
Where even if you only get 1 offtank, atleast that’s one hero you can trust to stand on the objective and sponge up a ton of heals.