Here is the link again:
(The post itself mentions caveats, and I understand that it’s old data)
I don’t think anyone can claim apples are objectively better than oranges if hundreds of thousands of people prefer oranges, possibly even outnumbering apple enjoyers. Or, well, they can if they don’t know what “objectively” means.
And for the record it’s hard to say if oranges are objectively better either. But lots of people have the subjective opinion that it is.
I see nothing goes over your head either. Your reflexes are too fast and you’d catch it.
(The point is that anyone can make a list about anything where the cons outnumber the pros. It doesn’t necessarily prove much, because it also matters what those pros and cons actually are - as you kindly just demonstrated by poking holes in my obviously bad list. I guess the lesson is that I should remember to use the /s tag even when I write something like “insulin is bad”)
This is valid. Although I will say that QPC never leaves arcade as far as I’ve seen, and competitive OQ doesn’t suffer any underrepresentation in the menus. The game actively makes you choose which mode to play. But yes, the image I linked is from before they implemented that.
And never play dps. Team players like dps heroes too, you know. Are they supposed to cross their fingers for it every time, or beg? Enforcing roles with LFG or RQ is the only way a more selfless person can realistically get access to dps heroes (two thirds of the roster) in a civilized manner. And apologies if I sound a bit holier-than-thou, calling myself selfless and stuff, but it wasn’t hard to observe how few times “filling” actually required some dps play. I like playing what’s required, but I also like a bit more variety than that.