Remove moira auto lock

It’s not “effectively” a lock on if there is no lock on function built into it. You have a problem with a hitbox size, that’s completely different.

If you started your thread complaining about Moira’s hitbox size, you’ll get completely different responses, because hitbox size =/= lock on function.

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Neither does Moira’s weapon, btw.

As plenty other people have said, the “lock-on” you visually see doesn’t exist actually. Moira’s weapon is a beam, invisible, of a certain thickness.

Should this beam hit a target, then what you get displayed is a thinner beam which seems to “lock onto” the target, so long as you don’t move the thicker actual beam off the target. That’s why it seems to move around a bit or be “locked”, because the visibly beam is thinner and is moved around in the “tunnel” of this wider beam as long as it hits.

But importantly, it’s a display-only thing.

Now, how is this not a “lock-on” weapon? Because nothing is locked. Imagine if you could visibly see the actual beam instead of the displayed one. It’d behave exactly like Zarya’s or Symmetra’s beams, and in fact, that’s exactly how Moira’s weapon works from a geometric POV. And you wouldn’t say those are “lock on” or “move with logic to a new target”, would you.

Exactly this. You can argue that it’s too easy for her to hit people with her wide beam, but that’s a wholly different thing.

Especially because the beam has to allow for easy-enough hits or you can’t get energy back quickly enough in the middle of a fight.

If anything I could say that the beam should be wider than it is, but deal more damage the more center you keep people in it. But the energy gain is the same at all times.

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No. Deal with it, stop crybabying anything you refuse to deal with until they do it. Adapt and flex like you’re supposed to if you can’t beat a character.

I’d revert Sym’s beam actually so that people like you have to learn twice harder.

It’s not an auto lock. I do however support removing anything that has auto lock besides when they are ultimate abilities, additionally I support the addition of moira having an ammo cap because she has no reload time unlike the rest of the cast hanzo can be assumed to have an ammo cap because he has time between shots.

Even the devs thought it was to powerful that’s why it’s gone :man_shrugging:

May as well be

I’d settle for this if I had too.

Clarification: Blizz didn’t remove the lock-on with concerns of the function itself being too powerful. Blizzard removed it because the combination of lock-on with damage increase from the rework would have been too powerful.

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Thats just excuses though, you can kill her its not hard. If she is so OP as you make her sound like why isnt she the most picked? An average dps can do it.

bcz other dps heros have utility
and btw
shes picked alot more then peoplebmight think, now ofc on owl u have the best of the best (even thou i watched taimou getting rekt by a moira as mccree all through a game)

Even if that were true, nothing you’ve said has anything to do with lock on, you know except for the continued blatant lie that it is a lock on. I’m confused as to why you keep bringing up hitbox, as if that has anything to do with an attack being a lock on.

Her pick rate is higher in lower ranks though shes easy to play and most players at that skill level dont have what it takes to kill her, she doesnt have much utility other than healing. Ana is a goddess at higher ranks, yes her skillset is way higher but so is her utility. People in lower ranks have issues with Moira as it comes down to how well can you aim, where are you positioned? You do not want to 1v1 a moira if youre not confident you can kill her. A support is not a free kill but Moira is designed in a way that hurts her utility the higher up you go.

you move the cursor away and the beam stays locked on, how is this not a lock on?
surely moving the beam away would at least move you from the centre of mass on that target? Unless, if was locked on.

That’s a confusing if not misleading statement, Zarya hits everything in her beam range, Moira does not.

It’s hitbox padding. Take literally any hero to the training range, hit the bots, then start slowly moving away from the model. Every single character will be able to deal damage once they have moved off of the actual model.

Let me ask, why should Moira be given a pass on a low aim mechanic which also heals, and often has an orb doing damage on top?

thats not what im saying

the beam stays locked to the centre of mass, which Zarya’s does not.

They’re vastly different because one of them has a soft-lock

Yes, the visual representative of her attack stays centered. That doesn’t mean the attack locks on. It breaks the instant los is lost, or when something comes between the beam and target, and the hitbox size of Moira’s rmb does not increase once a target has been hit

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What kind of reach?

breaks what? :wink:
Breaks the lock on?

unsure what this is meant to… do?

People trying to make this comparison to Zarya’s beam make me truly laugh… the hit-box for Zarya’s beam is far, far smaller than the absurdly large one Moira has, and even if the initial placement area is the same, its obvious Zarya has to work a heck of lot harder to keep it on and get damage out than Moira does any day. Only people who apparently play just Moira believe this myth.

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Breaks the beam. Remember how old sym could lasso someone? Moira cannot

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“Its not like syms so it’s not a lock on”

No, it doesn’t connect when los is broken, the hitbox range does not get larger once it hits, and is not harder to break than connect so it’s not a lock on.

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