The alpha footage of Hanzo using Scatter showed it being used in hallways and striking the ground to split outward and upward.
The devs simply didn’t go for the feet of the target and never figured on players doing that.
But players always seeking maximum advantage started doing just that and Scatter become the tank killer or one shot delete button.
Back then, his arrows were slower, and head shots were actually a bit more difficult to land with him. But foot shots were actually easier thanks to having the perpendicular surface and large body hit box off of it.
Hanzo’s surge in pick rate is only partially due to his power creep, it’s also because the current design balance favors his kit.
When the damage roster was made, and many of the damage power creep buffs added, the balance was around the higher health of barriers and slower pace of the game.
Now with barrier health reduced and the pacing has increased, things like his Storm Arrows and his Lunge are out of balance.
Also, all one shots, 2 shot combos, and high burst damage are the go to for damage over any sustained damage heroes.
Hanzo has high burst which lends to shield busting and tank busting, but also one shots, and mobility.
His storm arrow needs adjusting, his lunge needs adjusting, and rebalancing around his one shot capability.
Storm Arrow’s closest equivalent is Fan the Hammer. SA has a longer cool down, but can crit and can be aimed better. It leads to his high burst which can tank and shield bust.
Lowering SA to 65 damage with 5 arrows, with out crits enabled will result in 325 damage.
Lower Lunge cool down to 8 seconds.
Storm bow base damage lowered to 110 damage.
Lower Storm Bow critical damage is now charged up to 2 seconds gaining x.05 crit damage per.1s of charge. This gives him full x2 crit damage at 2 full seconds of charge (starts at x1 crit and adds .05 crit per .1s if charge).
Keep his health at 200.
Now, add an effect to Sonic Arrow:
Enemies in the Sonic Arrow that pass through the Sonic Arrow area of effect are tagged for 2 seconds after exiting. Any enemy in or tagged are vulnerable to taking an additional 15% damage.
Storm Bow will do 126.5 damage with a sonic Arrow marked targets.
Storm Arrows will do 74.5 damage (75).
And this won’t work on barriers.