It’s not Sonic arrow, it’s not storm arrow, it’s not dragons.
It’s Lunge. Giving mobility to a sniper is idiotic, and especially on a 5 second cooldown. Then maybe we can debate the projectile speed on his M1.
To be fair, I still prefer just less arrows and no HS, since Hanzo is kinda meh in lower ranks, but is kinda godtier in ranks where people can headshot regularly.
remove lunge and change storm arrow to be one big arrow that splits into many small arrows when it hits the ground or a wall, which then reflect all over the place. I call it reflect arrow.
In the old barrier meta i saw his barrier brake as a necessary evil, but with that being gone there is no reason spamming it being that rewarding. He should have a higher skill floor for what he can do.
I think the whole idea of Hanzo was anti-tank sniper. It’s the only one that makes sense, even if they pulled it off poorly.
Either Blizzard need to give up on the idea (unlikely, as they are stubborn), or an AT ability needs to be thought up for Hanzo that isn’t an I win button/spammable.
He kinda needed to be, when he had no lunge. Since he didn’t have an escape ability or a heal ability. But now that he has an escape ability, (on a really low cooldown), he’s kinda broken.
That said, Lunge is really fun, so I’d prefer they reduce his anti-tank capabilities.
Especially since the only counter to a ranged sniper character is a barrier, a better sniper, or running away from your team into a 6v1. So barriers should be a reliable counter to snipers, since the other options are bad balance.
Piercing arrow, instead of storm arrow. Same damage as normal arrow, but ignores defenses (except maybe DM). Allows him to get a pick if he uses it wisely, but it would have a long CD, and his team would have to capitalize on it. Thoughts?
I dont think Hanzo was meant to be anti tank. Even back in the day with scatter. His ability being on a relative high cooldown didnt make him a reliable asset to deal with tanks. Especially since people could dodge it by jumping and the arrows werent always going at the angle that you wanted if the ground was uneven.
I think he was meant as a mid range sniper, which is weaker than Widow at range, but less defenseless at mid to short range.
If the Winston is half decent and knew how to bubble dance, there was no way to hit him reliably with all 6 scatters anyways. There was a reason Hanzo was a troll pick back then. If you got hit by the scatter it was salt inducing, but on the Hanzos end you only saw how unreliable the ability was.
Which proves he’s anti-tank, and why Blizzard would never accept Storm Arrow not being his AT ability. It’s probably why scatter was also removed, because it was unreliable.
Piercing would have a long a CD as possible, you’d have to land a headshot, and your team would have to take advantage of it. It also deals with the problems of a tank, without turning them into free ult charge. Oh, and obviously make it obvious when he uses it.
In their play testing during the Hanzo rework they actually tested that but said it simply felt bad getting killed through barriers. So they didnt went with it.