Greetings Drakuloth.
| Updates for troubleshooting on Saturday morning, early hours of the morning. |
It really HAS been something that IS hardware related and I THINK we are onto something. Your suggestion at the intel Turboboost technology seams to be hinging on something that really has intrigued me now.
My findings: SO i have been looking into this whole ordeal with Turbo boost and Intel’s correlation to my operating system. I think we have something that finally lines up with one another.
When windows 10 runs on a gaming rig. The operating system is trying to conserve energy and it calls for more or less power from the processor. This power saving feature from the operating system itself is DIRECTLY lining up with frame-rate loss. So I kicked up Intel turbo boost technology and suddenly the ceiling and base of the frame-rates, match the Processor’s speed output. We see higher frame rates, and the dips directly are measured EQUALLY to how they were on the lows’. The SAME exact dips, only at a much higher frame-rate.
I am bad at explaining some stuff, but in essence we are seeing that either windows 10 or the motherboard is throttling the programs for “power saving”. That is what it looks like to me. Yes, I have the operating system in “maximum performance”. But watching the CPU run while overwatch is running, the system IS going into some sort of “power saving feature” and it is trying to compensate energy savings for running a program at an extended period of time. Hence, why we see such a very consistent loss of frames over an extended period of time. I am a musician as well and can keep excellent time in my head, and I KNOW if I took a stop-watch out I could PREDICT the frame spikes and losses to the second.
I would say that with the whole GPU put into “maximum power” that answers some questions on part of the fix. But the main focus is the CPU.
Team based games HAVE to rely on the CPU very strictly because you are handling multiple actions that are much more intense than just rendering some frames. You have the environment and everything and everyone happening inside of it. So the computations are very intense, despite this game kinda does not look like Crisis or TCW. But because there is so much information going on, that the game is VERY hinged on having to use the CPU over the GPU. The CPU does LOTS of calculations for network packets and that effects the gameplay just as much.
So Where do I uncover the final piece to such a large mystery? It either has to be the Board’s BIOS telling the CPU to go up or down for power saving, OR Windows 10 doesn’t give you 100% freedom over the power saving plan.
My final test is to figure out how I can get this processor to run at a CONSISTENT 4.11GHz (4.2 is pushing it) and 3.8 is below threshold. SO with that being said. I’ve got some work to figure out.
YESTERDAY’S UPDATES
- The first photo of HW monitor is at idle on that page without overwatch running. (just windows OS)
- The second photo of HW is of OW running on just the main screen
- The third photo of HW is of the game actually running a match DURING an FPS fault-drop where SIM was spiking.
I have intel turbo boost clamped directly in the BIOS so it is off. I make sure to never overclock my hardware, as that is what Intel’s manual directly states what “Turbo boost” mode is.
I can take a look to see how it behaves under Turbo Boost on the BIOS today or early tomorrow, and send you results. We will see what it does!
I had originally only used stock coolers when this first started occurring for me back in November. So that is something I can entirely rule out. November’s Moira patch is where this ALL spiraled out of control for me.
The low Temperatures are very impressive when it comes to how low I can push them on the graphics card and CPU! With that cooling system that I have. Those lines that you see in the photo.
About the cooling and discussion of it:
Yes, with the system I have. The Temps will never appear that the system is “under load”. The cooling system for it is “over engineered”
I know some people out there, go to the great lengths of actually pushing the computer’s cooling system to the point of having to use a special coating on the board. Due to the condensation that occurs on the blocks. However, I didn’t go that far.
The reason for the elaborate cooling system, hinges on Hardware longevity and reducing the “rate of decay” in which heat causes to components. Components wear out and “fall out of tolerance” at the microscopic level primarily due to heat. The prevention of “soft errors” and “hard errors” hinges on heat.
For the blocks on my components; I assure you they are most certainly properly seated to the CPU’s Lid. I took out a feeler gauge (a tool used in Aerospace engineering) to determine if there is a gap which would cause a potential “hot spot” gathering point on the CPU lid itself due to block seating error. Which there is not.
The GPU is properly seated and secured as well. ALL portions of the full coverage block properly touch all GPU’s VRMS, the processor lid itself, and the RAM banks on the card. To verify this, without the GPU having a block on it, (and just a stock cooler) the Frame rate losses are still there. Originally the computer had just the CPU cooled by the fluid block, and the NX-1080 was purchased and ADDED due to an assumption I had in the first place of overheating causing frame rates to spike. Again, nothing has solved this.
For the record I am playing other games and I don’t see this occur in them. Sometimes I play Tom Clancy Wildlands and others it is Dead by Daylight. I get a 6 hour gaming session in on these games, each. I don’t see the Frame losses at all. I dont know, it is only overwatch that does this.
With the new settings in this game, the frame losses are pretty much gone and only weird pauses here and there on Overwatch with the graphics on the game’s menu choked down completely. But I still have the every 2nd or 3rd game, where sometimes the Frame rates are just too low for enjoyable gameplay. So I restart the game, and my problems are 100% gone for a couple of matches. That much is what baffles me. Hardware corruption or soft errors that may not force the game to crash?
I have to ask myself, why only this game though?
With playing Widowmaker (alot and probably too much). ( her Character design was the selling point as to why I bought this game in the first place.)
It is the most noticeable for her and the MOST frustrating. I chose as best as I can, NOT to have duels with other snipers in the game, and avoid them at ALL costs. So when the MM system for QP puts me in with other sniper mains, I just cringe, because I want the sniper practice, but at the same time it’s just out-right a “face palm n’ cringe thought”. With this performance issue.
I can handle normal gameplay with her, but sniper battles are an embarrassing and demoralizing due to this issue with the game I have . I’ve suffered countless problems since November on this.
I use to play TF2 sniper a TON (500+ hours) on that guy. But I think this game has the overall best “sniper experience”.
Thank you
-Das