-Primary shot: Lock-on, same damage as before. It wonât lose ammo if hitting barriers or walls, instead gives ammo.
-Secondary shot: Charge shot: Charging rate is faster, firing rate is faster, shots move faster and, pierces, at lower damage.
-Teleporter: would be like it is in the rework as a low CD skill for team teleportation and movement. Increase its drop range a bit.
-Turrets: (If we must have them, which I donât) Give them more shield. Increase the slow they incur. They should move MUCH faster through the air if still shot out or instantly spawn where you are looking.
Other skills that can be fun to use:
-Mini Barriers: which block shots, and physically block players from moving through them. Click and place where you want the barrier to stand. Barriers canât be placed on walls. Not sure if this is bad for gameplay, cause this can essentially traps players. The Barrier should be big enough to cover the tallest and widest hero. May or may not physically block opponents movement.
-Personal Shields (replaces turrets): Be able to give personal shields one by one to players. The shield will increase in health based on your charge power from primary fire. I feel giving personal shields which increase in health based on your charge power because, if Sym is doing her damage, then the rest of the team has a safe incentive to fight too.
-Personal Shields Aura(replaces Turrets): Sym will give personal shields passively when players are close to mid range. Shield is stronger based on Symâs charge level from primary fire. Shields given this way, require the player to be near for at least 5-10 seconds. If a shield given this way is destroyed, they will have to wait 10 seconds for a new one to form. When out of range of Symmetraâs aura, the shield will disappear after 3 seconds.
-Sym has her own personal shield at all times.
Symâs primary shot charge level should increase shield health based on the charge level. Does not effect Mirror Shield.
-Ultimate: Give the whole team a personal Mirror Shield. The personal shield will regenerate slowly when not taking damage. This shield will stack on top of personal shields and armor, but the reflect shield will be on top and once the reflect shield is depleted, youâre back to your personal shield. Shots reflected go back at the shooter with some spread. Kinda works like Genjiâs skill, without aiming and with spread. If shots are reflected back they can collide with an other opponent who didnât fire the shots. Guns like Zarya, Moira, and Sym will not reflect. Melee attacks wonât be affected either.