😡 Why are Symmetra players Angry at the "Rework"?

2 points. First, as a previous Zarya one trick myself, I never condone the reporting or banning of one tricks. I’ve always said that one tricking is at worst akin to selfishness, and that is not a justifiable reason to ban someone, so I’m against the way the report system works.

However, I disagree with you that the solution is to punish the reporters, rather than fix and improve upon the hero which most of the community doesn’t want on their team.

As a Symettra main, your perspective on all of this could very well be different to mine and others. If I were a Sym main, I would be in favor of a rework which makes Sym more viable in competitive play. I just don’t like her new ultimate. A big wall/shield doesn’t seem very original.

I didn’t even mentioned one tricking in my post. I was talking about reports for “throwing by picking a bad hero”.

I was talking about how the presentation of your argument seems to justify those reports because you show them in a good light, while the people picking the “throw hero” are in a bad light. It’s possible it was unintentional, which is why I tried to just point that detail out instead of accusing you of doing those actions.

Seems like I wasn’t clear enough on that, and for that I apologize.

I see them as separated problems.

If Hero X is unbalanced (UP or OP), they need adjustments. Those adjustments should be handled regardless of the hero’s popularity among the player base (although they can help decide what the devs should adjust).

If the community is filling false reports because they think the rule should be Y instead of Z, you need to either take the feedback and change the rule more towards Y, or clearly express and endorse rule Z and punish those that break it.The devs have clarified their stance on reporting players based solely on hero choice over and over again, and it didn’t worked. So, it’s time to bring out the whip.

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It’s fine, I misunderstood then. No I’ve never reported someone for playing Sym or any hero, even Torb. While one tricking or playing off meta heroes can be frustrating, I’m not going to try and ban someone who paid for the game with their money. People have a right to play who they want. If people hate certain picks that much, they should stack up instead of harassing people for playing their favorite heroes. That’s my philosophy on that.

How about dealing with both then? If indeed they are separate issues. Why not improve on the reporting system and also improve sym in addition? I agree the reports or reporters need to be punished aswell for getting innocent people banned but that doesn’t mean we shouldn’t look at Sym’s kit ever, and figure out on how to imrpove her and make her actually viable for serious play. I think we can have the best of both worlds. Punish those false reporters (eventually) and also hopefully improve Sym’s kit, so people who decide to play her seriously don’t keep getting suspended by false reports.

I haven’t tried her on ptr yet though, so I’m keeping my fingers crossed this rework goes well and Sym players will enjoy her new iteration.

So is mine. :kissing_heart:

I’m fine with both arguments separately. I’m only against people using “you will not be reported for playing your underpowered hero anymore” as a justification for the rework.

Also, I had my own suggestion list for Symmetra. Lots of other Symmetra players had their suggestions in the same thread as well. And it’s really infuriating that the devs went silent and deaf on Symmetra for 18 months since her first rework, release a video where they say she only need minor buffs, then surprise us with a rework of this scope. No wonder some people are having issues with the new rework.

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As you surely know Symmetra is the most situational character in Overwatch, any talented Symmetra will switch to another class as soon as she has not value, and perhaps will win the match with the second character, but get a stellar winrate stat for the Symmetra.

If I am not wrong Symmetra is my character with better winrate (in QP indeed) and I don’t even like her or played too many hours with it. Her winrate says nothing, unlike her lack of viability in pro scene.

If I were a main Symmetra I would be excited with this change, perhaps there is hope for her in the pro and high level scene. Not sure about it because I think she will face the same problems of short range classes like Reaper, but her kit will be original and perhaps players will find interesting tactics with the new kit. In any case nobody will whine in the future about her easy mode main gun, now she will earn her medals.

Not having many hours in is the major factor here. I mean, I have 100% winrate on D.va in comp right now, and I only used her twice to stall the point on overtime.

I know about the “swap after point A” argument, and while I agree it have an impact, I’m not talking about her high-as-heaven winrate here (where the argument might applies). I’m talking about the comparison between winrate amongst all tiers. If people swap off her, as long as everyone in all ranks also swap off, is not an issue here. And we have no data to declare how much each individual player swap in each match, nor how much each specific hero swaps off in each match.

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I mean, i don’t really see the issue when Orisa has a support ult.

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they need to aim now

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The thing is, Symmetra’s kit was so wonky that simple number tweaks would never have made her a well balanced picked in any meta.

I agree man. I just wanted my favorite character to be better, not removed and replaced with a clone. A face and name we once knew, but a spirit now lost to time.

Okay, dramatics aside, I do wish they just found a way to make old Sym work, and I’m not sticking around for this Sym. She could be fun, but it’s not the Sym I fell in love with.

Still will make hella drawings of her though. She’s the best OW character.

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Thanks, I’ll have a look through that for sure :vulcan_salute: Out of curiosity, did any of these new changes come from that megathread full of ideas? I’m finding it hard to believe that people seriously suggested just a big wall/shield for her ult :expressionless:

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Because they don’t know how to click on people’s heads. 4Head

Speed-up alt fire, throwing turrets, and TP-as-ability were mentioned often there. But most of the latter two were also paired with a “secondary weapon” slot to hold her buildings, letting her with an extra open “action” ability slot. No one ever suggested her losing Shield Gen or Photon Barrier, since those were her most powerful features.

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i’m a symmetra main, and i’ve watched symmetra’s gameplays even before i bought the game.

i can say she sucked, was very easy to counter. her abilities were very weak, and it didn’t apport much to the team.
i mean, tp from spawn is a huge help, but i’m talking about teamfights. she just didn’t feel right.

You say this like it’s somehow a bad thing to have characters with easy to play kits, or characters who don’t inherently reward mechanical skill over all else lol.

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They are mad cause now others players will want to play there little one trick pony.

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This is the great problem of the community. 5% of the playerbase puts its own competitive point of view as the only existing reality. Damn the rest of the playerbase for them. Damn if it is viable in the rest of the 95% of the playerbase, but not in the 5% of the playerbase. You just listen that it’s not “viable” in the high ranks, and only. And then they say that everyone wanted the changes. And instead of the devs creating a mega topic for rework, they simply decided not to create. Meanwhile, Mercy’s mega topic comes back from limbo for no apparent reason (is there anything else to be discussed about this?)

“Viable, viable, viable”. While 95% of the playerbase talk about some hero DPS is OP, and there is only silence of the devs. No news that these people do not get more pronounced in the forums. Have already moved to other games a long time. Meanwhile, 5% playerbase loves making a fuss to look like they are in the majority. For this, they are experts.

Being is viable or not only exists at the head of the competitive community. For us, casual, everything is viable. We adapt to the game (to say that “it is not viable” is a beautiful excuse of high rank to say that does not want to adapt). We do not have the cancerous attitude of thinking that it’s all about winning and being a pop star using ult teamkill to get PotG. We prioritize mechanics. We prioritize fun through various experiences. We do not consider fun this mentality of wanting only to “win, win, and just win.” If that’s fun for the competitive peoples, fine. But any change in the game affects both sides. And we’re being crucified and used to entertain people who think we’re the cancer of this game.
In the end, the problems are in the minds of the competitive people. And they want to force it to turn Overwatch into generic CS/CoD/Battlefield. And it is worth mentioning that this game is an FPS class hero. Not everything will be “viable” (winwinwinwinwin! JUST WIN!) In the competitive.

Well, it would be good, at least, they (OWTeam) to be honest with us casual gamers, that the game is no longer for us. Make a video and talk about it. Casual can be bad with aim, but it does not mean that we are a bunch of stupid people and we like be treated like cattle to gratify the game. If some casual player appreciates being cattle, that’s fine, it’s his choice . But honesty for those who think differently.

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But this to they. They only think about their own gaming experience, not about others. And that’s what OWTeam is cherishing. OWTeam used “to everyone” to sell well to popularize the game. Now they are using other features, such as E-Sports, to sell more and profit from championships. The “to everyone” has served its purpose and is sliced ​​and thrown away in the trash.

Personally I am disgusted that Blizzard would take away a hero that was perfectly viable in the hands of people who knew how to play her because she was secretly OP in ways people never used her, and replaced it with a hero that some people think is OP but is secretly UP.

Yes, new Sym is UP not OP people. And the reason I say that harks back to the biggest point everyone who hated her had about Sym 2.0 being weak. “Her kit is too easily countered.”

Right now a lot of people think Sym 3.0 is strong because her kit is new and a lot of people have not yet realized just how vulnerable she really is.

Her ult is extremely situational and buggy, and even worse instantly vanishes if the enemy has a Sombra.

She no longer has any gap closing abilities or survival abilities. What she has instead is the ability to punish enemy fighters that get within 10m of her, but no way of closing into that range safely. This short range hero domination is exactly what Brigitte has, but unlike Brig Sym 3.0 has no shield to block damage, no cc stun, no gap closer, no self-healing when cause damage, and she has far less health than Brig does. Why would anyone choose to be a short-range dps Sym when they can do the same role with Brig and survive far easier?

The only really good part of Sym 3.0 is that it can be used situationally to teleport your entire team to areas that an enemy team is not expecting. Wait… isn’t this “situational” usage of Sym 2.0 why people hated her so much as a teammate pick? Even worse, the more often people realize that Sym 3.0 can teleport an entire team in a shortcut to Liang Pagoda or Hollywood A’s roof, etc. the more they start planning ahead for that and the less effective this trick becomes. So even her one useful power becomes less usable even in its niche… wait that sounds familiar…

Sym 3.0 is trash tier far worse than Sym 2.0 ever was. Not because of the removal of auto lock or any other excuses people who did not play Sym want to strawman over. But rather mainly because the workers at Blizzard’s development team failed to give Sym 3.0 any kind of survival consideration. They ripped out the only 2 pieces of self-protection Sym 2.0 had and replaced it with stuff that makes her more of a niche pick than ever.

Sym 2.0 was not a troll pick (well, unless you deliberately used her teleporter to throw teammates off cliffs to their doom if they used it). Blizzard’s rework into Sym 3.0 though was trolling at its worst.

But, all of this post said and done she could easily be fixed. Just bring back shield generator as an optional choice for ults just like it was for 2.0 and return the photon barrier ability to be usable as a second optional usage in the teleport key slot.

Suddenly the lack of survival options is fixed. And Sym feels more like Sym since she gets back part of her kit and also gets back her distinction of being the only hero with optional ult usages.

TLDR: Sym 3.0 has no survival options. Give back shield gen as a 2nd optional ult usage just like before and also put old circle Photon Barrier back as a 2nd choice option in the new teleport slot. Using either one puts the key slot into a cooldown but allow the players to use whichever one they feel is most useful at a given time.
Self protection or utility… two choices, one vote. Vote for Sym 3.5!

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Old Sym wasn’t a very good hero. New Sym opens up a whole new world of opportunities and is looking to be a must pick on certain maps. I can’t imagine a reasonable excuse to be upset about that.

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