I donât play on PC. And true I havenât played her on comp in a while maybe because she simply was not effective and players could take the upper hand against her especially with the abundance of junkrats and pharahs at the time
I came into the game as a Symmetra main. Watching her ability videos in the beta was what got me into OW, and I played her in the first seasons. After like the 5fth or so I didnât play her as much on comp because she was not effective and it was hard to put her on a team comp, especially when other players wouldnât go tank or healer. To tell you the truth I never play anything I want to play on comp because of it, but thatâs another issueâŠ
Iâm hoping that new symmetra can be implemented in team comps much more easily without the stigma that followed her so I can pick her up on comp again
Guess what. We fought for Mercy when that rework came out and look at where it got us. Only about 7 nerfs and our very own megathread that still stands today.
Devs dont care. Its being pushed through. Then nerfs. Nerfs for days.
I tested every single ultimate in PTR with a friend. You can teleport Torb turret, and you can teleport Self-Destruct. Nothing else goes through the TP.
I wouldnât say Iâm a Sym main since I just started the game and donât have anyone I consider a main yet, but I quite like the changes after just watching a video showing them off.
Her gun seems way better than before as I didnât like it because you had to get in super close to use it, lock on or not. And her orbs were slow and I didnât like them. So I like the new beam and the fact you can spam the orbs way faster now.
Her moving shield was mostly useless anyway, so it doesnât bother me that itâs gone.
I like the changes to the turrets except for taking away 3 of them. But I guess that makes sense with the next change Iâm gonna mention.
The tele however is the one change I donât like. I absolutely despise teleports in shooter games (big reason I hate tracer) so this one annoys me and I just know itâll bring the salt from teammates when playing her. Sym put your tele here, put your tele there, why are you not using it, zomg you suck, blah blah.
Oh, yeah. Exploit the hell of the fast-clicking bug, while being nanoboosted and pocketed by the Mercy. Itâs no surprise she deal a ton of damage that way.
I mean, Nano-Sym on live have 180 DPS. Nano-boosted Sym have 215 DPS. That is by no mean ânot scaryâ. Fissure in that video is giggling in glee by going straight into the enemy team melting them. I have done similarly on live countless times.
They are enjoying the high damage factor her beam always had. When that novelty wears off and they need to look at the rest of her kit, thatâs when she will be back to F-tier.
Symmetra changes definitely have more mass appeal, canât argue that. But as a long time Symmetra player, I am sad by the changes as itâs basically a completely new character. You canât play her the same way as before, sheâs more run n gun than zoning now. And thatâs no good to me. But Iâm a minority, so who cares? Maybe sheâll get more love from the masses now?
You should really retitle this âWhy are SOME Symmetra Players Angry at The Rework?â
Itâs irresponsible of you to speak on behalf of an entire community of players, especially considering itâs false for a majority of us. I for one, am HAPPY AND EXCITED for this rework. Does it still need tweaking to find the best balance between Sym 2.0 and Sym 3.0? Yes.
However, overall, I (as well as a lot of other Sym players) feel this is a step in the right direction.
This is a new hero altogether. Not only did the skills change but her playstyle is no longer the same, the in-game role (not the category) is no longer the same.
I can aim but many Symmetra players who canât aim, can no longer play this new hero.
I donât mind playing front line DPS with long ranged pharah rockets but many who enjoyed the intellectual, strategic and intuitive nature of Symmetraâs kit, will no longer get any like that from Overwatch again.
If this was given a new model and animations, it would be considered a brand new hero.
If this was given a hard-light aesthetics, it would add an additional hard-light hero to the game, and you could choose between the two different playstyles.
But itâs not.
Itâs a replacement for our favourite hero.
I am glad some of you âSym playersâ are enjoying the rework.
The rest of us who were pushing for high ranks and pushing her limits further and further, who found her kit deep and rewarding to play, will no longer find that Symmetra in the game.
Of course, I donât speak for all âSym playersâ but I do speak for those who are angry that their favourite hero was deleted and replaced by this.
It is very irresponsible of you to come to us at a time when we are losing the hero we love and tell us that we donât speak for the rest of you. We never claimed we did. It doesnât say âALL Sym playersâ does it?
How very crass of you to tell us that you like this new hero and that the deletion of Symmetra is in the right direction.
Simply put, itâs that the heroes entire identity and playstyle has been removed. Itâs not a question of viability. I donât give a damn about viability if itâs a choice between leaving a character in the game or removing them.
Look at it a different way. Letâs say youâre an Ana main, and Anaâs in a horrible place. This is before the release of Moira. Blizz decides that Ana needs a big rework, so they take Moiraâs whole kit, and give it to Ana. How would you feel about that? It doesnât matter whether or not the new kit is more viable, or that you can think of new strats it opens up. The hero you enjoy playing is completely gone.
Reworking canât be about just fixing viability and balance alone. It needs to put an emphasis on preserving the playstyle and identity of the hero. If all I cared about was viable characters and balance, Iâd have long since left Overwatch for a game that already has that. The experience certain heroes offer is whatâs keeping me here. Donât get rid of it.
Maybe itâs because, as you said, youâre a new player. Iâm by no means an expert Symm player, but Iâve been maining her shortly since I started playing, so let me share my point of view regarding some of your statements:
Her new primary fire is by no means good. Sure, the increased damage is nice, but now itâll be three times more difficult to make good usage of it because it hasnât lock on, the actual range hasnât increased like one of the developers said it will (0.5 meters more lol, itâs a bad joke), it isnât âfairly thickâ as the same dev also said (actually itâs really thin), and the reworked Symm is a hero with only 200 HP, no mobility (youâll be dead before you can deploy and use your tp) nor defensive abilities. So if you get close to someone, good luck staying alive for more than two seconds if a healer isnât pocketing you.
Her orbs were designed to be an area-denial tool. By spamming those at the choke points, even if they were slow, you could be hitting anyone that was behind the tankâs barrier. Also they were good for countering teams hidde behind two shields, for example, or even at killing Torbâs turret combining it with her photon barrier to block its fire. The new orbs are good even if they donât pierce now, but the old ones werenât bad by any means.
Photon barrier was awesome. You could block damage, stuns and entire ults for you and/or your teammates like the ones used by Pharah, McCree, Reinhardt or D.Va, and even make Tracerâs Pulse bomb stick to it and go away, luckily killing her. Also it allowed you to advance safely and close the gap between your enemies and you and to shut down Widow or Hanzoâs ability to snipe you for a small period of time.
Now she is just one more damage hero, and basic. My fun is totally killed, now after killing some one i cant pick them up and trow them off the map, make their dead bodyâs dance and cant pick things up and trow them at people. why ruin my fun blizzard?
the sad thing is we sym mains all know thatâŠbut dev never listen to players who mains sym and know sym better then anyoneâŠthis rework is cause by the toxic community who deem sym as a troll pickâŠ
If you lie yourself we go nowhere. Symmetra is irrelevant, I think all heroes have seen playtime in the Overwatch league but herâŠeven Torb got some time in a Dallas defence in Numbani (not very sucessful tho)
If you canât see that she needs a rework (a real one, not the failed 2.0) you are who is missing the point.
Because Overbuff have her pickrate and winrate pretty much the same across all ranks. If she was a âtieredâ hero, she would have vastly different winrates or pickrates in a specific bracket, like Bastion (win more and picked more in low rank) or Widowmaker (ditto for high rank).