😡 Why are Symmetra players Angry at the "Rework"?

Except that’s objectively wrong. Us Symmetra lovers have been wanting change for a long time. The majority of us are well aware of the issues with her kit but also aware there were many ways that it could be further refined and built on. The issues are what was stated by OP with the primary one being THESE changes make her into a new hero entirely. This will not be Symmetra anymore if they go through as is. Don’t create false statements to try dismissing the concerns of all the people who actually care about a hero.

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I have other heroes that I also enjoy, like Torbjörn and Brigitte. Guess I’ll have to learn how to use Torb on attack now.

Symmetra is not a hero that can be “fixed” with simple number adjustments. There are fundamental problems with her kit that make her unusable on many maps/situations/ against many comps.

Making her better means fundamentally altering her in some way.

and that’s why non of us ever said she could be. Symmetra change suggestions that would undeniably help fix her issues ranged from
-Removing slow during turret placement
-Reducing turret cooldowns so it didn’t take a whole minute to get your 1 HP turrets back
-The exact turret tossing placement idea they decided to use for her changes (congrats for listening to fans on one thing at least)
-Giving Shield gen an aura her team could see like Lucio’s so it’s made better use of
-Making her ults and turrets visible to allies so they know where to protect or where they can fall back to so turrets can help them
-Increasing the speed of her photon orb or reducing the time needed to charge it

And many more. QoL or mechanic improvements that built on what she had to provide undeniable buffs without forcing a huge change in how to play with or against her. It always has been possible to work on Symmetra’s kit to both preserve and fix it. Blizzard just gave up. Doesn’t mean you can say it was impossible.

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Seriously, I want you to ask yourself if you truly believe Symmetra would be meta (or viable on attack or against dive) with those suggested changes.

She would undeniably be better for attack with just the turret changes then. Her turrets are such a big part of her kit and it was because they had the senseless slow affect when being placed combined with the horribly limited way of placing them that made it so hard to get use out of them on attack. Placing them on the outside of a choke did so little for your team unless enemies pushed forward needlessly or were pulled into them.

Her gun was still good for offense thanks to the orb being able to break through chokes and generally working as a push tool for your team. Her barrier still served as a good tool either way because it’s a matter of what you use it against and your timing with it. Her shield gen obviously helps on attack and defense. Her teleporter even had great offense benefits when you can set it up in a way that shifts spawn advantage or for keeping pressure up.

Her biggest limits for attack were how her turrets functioned so yes, fixing even just that would be a huge boost to her viability in all situations.

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You are also comparing Symmetra on console to Symmetra on PC, and they are drastically different in survivability due to the fact that aiming is more accurate on KBM.

Something objective is factual. This is not a fact unless every single Symmetra player ever agrees with everyone else on the exact same topics. You can’t make opinions objective.

Who’s concerns am I dismissing? You seem to be making something huge out of small comment that is true for several people. Change is scary. It can be for the better or for the worst. It’s how you decide to cope with it that defines you.

That’s the final nail in the coffin. You’re scared. Everyone is! It’s practically a new hero! You’re afraid Symmetra won’t be Symmetra and that’s fine. You’re entitled to your opinion.

At the end of the day, this is a video game meant for fun. It’s not your way of life unless you’re a player in the OWL.

I don’t care if Symmetra is meta or not. I care if she is fun and effective to play.

Meta is fluid, what is meta today may be trash tier tomorrow. Evidence A: Ana. She was the cornerstone of triple tank meta, and now is pretty much the worst healer in the game because of a combination of nerfs, new heroes, and dive meta rising to the top.

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Just give the rework a try before going crazy. I heard about the reworks and Symmetra seems like she will be more balanced when the changes are up. Please at least give them a chance before you go on a rant about how Symmetra has been ruined.

Sorry, that’s simply a lie, WInston needs actually to aim a lot more, the target cone is simple smaller, no debate. And no, he will never kill a Symmetra unless he leaps , attacks by surprise and uses his bubble to lure her in the edges.

Yes, he tickles more targets, the only truth in your post.

Congratulations, you made me wrote a new thread so I can stop typing the same thing over and over again. Give it a read, if possible. :grinning:

You realize that they already did that and look how the hero is now. cough cough Trollll Pickk

Regarding people concerned if she’ll be fun to play
 Am I the only one here who thinks she’ll be fun? Her new kit sounds like it’ll be amazing for doing cheeky stuff. Especially her Teleporter, which will let your team position itself without crossing into line of sight or getting onto high ground/behind the enemy team without them being able to do stuff.

Heck, just one cheeky thing I’m thinking is that you might be able to pull off proper flanks now, coming at previously unthought of approaches. Not to mention the projectile turrets letting you set up behind enemies without needing to physically be there or harass Snipers.

The changes feel like a -good- thing in my eye because they give Sym much needed flexibility. Her old kit felt a little too one note even when played well.

Not at all, I believe the proposed hero will be very fun, if they deliver all promises made. But then, I also find Brigitte and Torbjörn fun, but I know they are not played in the same way I play Symmetra. This rework is something I can’t see the Symmetra I played for two years on it. That is a new builder with hard light stuff, not Sym.

i’m honestly more worried about identity loss than personal enjoyment here.

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Points at Mercy 2.0

That is why we are afraid of the rework.

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While I can understand it to a point, not everything has changed. She still is the only hero who can charge up by dealing damage, still has her charge up orb even if it works a lil different, and still has a teleporter and shields.

A lot has changed, but many of the basic notes are still there too, and of course her personality is kept in tact.

im a sym main and this is a lie.
winston doesnt need exquisite aim, but he does need more focus than sym.
sym has a 0.5 second of delay on detach, while winston has 0.2
also,his cannon doesnt do as much bending as sym does, and it only damages people in a 6 meter radius.
keep in mind that the visual effect during beta for his cannon was different, it looked more of an aoe weapon
+
the first thing people do while you ray them as winston is to spread out, so he doesnt ray many people at once. hes also incredibly easy to take down if he doesnt have proper support.

But also lost the autolock feature, which was the mechanic that actually justified the ramp-up damage in the first place. And I didn’t ran the numbers, but because most heroes only have 200 HP, it might be possible she simply don’t have enough targets to ramp it up to tier 3 now, because it requires 4 seconds of “no missing”. By that time, you dished enough damage to kill two enemies, and that is usually more than enough for the rest of your team to win the fight, so you only have to do cleaning duty.

Her orbs were a slower spammable Firestrike. Her proposed orbs are Pharah’s rockets. Its an entire new ability.

That behave in a completely different way than her current TP. It’s a new ability that share the same name/concept.

Again, same name, completely different ability.

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I’m not sure anything justified the ramp up damage to be perfectly honest, though I don’t really morn the loss of it. Lock on tends to be bad for players in general, since it doesn’t teach them basics of aiming.

Also, you’re forgetting it can ramp off of shields, will be fairly thick, and killing only two players still means theres four others as well. Not to mention the fact that tanks have more HP, and due to Brigitte and Torb, teams can have more than 200 HP by default. This is of course also ignoring healing done.

Its still a charge shot alt fire. Not entirely new.

Sorta, but again its not nearly as different as you’re saying. People here are acting as though theres absolutely zero similarities between the old kit and new one. Her kit is changed, yes, but there are definitely still similarities to her old one. Shes not entirely new.