But this way we can play QPC to get the 9 win lootboxes which is what a lot of newer players want which pushes players to play QPC. This is something I think is good for everyone to go through too since playing in open formats and having to deal with a steady stream of full DPS teams organically teaches them the importance of tanks/supports too
Also if someone thinks that there would be more tank and support players going QPC if it was next to QP: There wouldnât. RQ was especially catered for them so thereâs never a chance theyâll ever give up on the format
Rofl i would prolly play role queue if i didnt have to wait minutes⌠role queue doesnt bother me i dont play it⌠if ow2 has role queue as well i prolly wont buy it
given that none of the sources listed in the statement quoted above are valid, the statement about the majority of players preferring 222 is also unsupported
Can you prove that high queue times are the sole reason for a decrease in player population and no the fact that more than 2 years have passed of the game ageing, more games being released, the game receiving zero new content and tons of controversial changes, all of that in a gaming environment where games die out 1 month after their release?
The same thing is true for Overwatch. Also, peak times exist in every game. These are facts.
These statements are contradictory, unless of course the devs go through with what they said main happen and OQ doesnât return in OW2âŚ
Eh, Iâve had those times on QP DPS during primetime EST. Itâs not usually that long, but itâs not unheard of either. I often get the âPriority pass refundedâ message on it.
What is valid: Queues = supply/demand mismatch.
Thatâs a structural failure whether or not they admit it, whether or not you accept it as such. Objectively, itâs out-of-touch.
Hmm I have some counters to your post. First, yes most players play RQ but overall the number of OW players has dropped since RQ implementation. Blizzard has admitted this. Itâs was one of their stated reasons for implementing cross play. One of the biggest factors for drop in player base is the long dps wait times which is a direct consequence of RQ. So while RQ may be the preferred mode of the small hardcore community, it doesnât seem to be popular with the medium and casual base.
Second, there seems to be an underlying implication that RQ was implemented to improve game quality on ladder. However RQ was primarily implemented to increase ratings for OWL which had tanked during the GOATS rein. They implemented RQ mid-season, right before the first play off games, which was no coincidence. Ratings had been terrible that season and they needed an EpiPen to save the show. Some Blizzard execs were honest about this and said they felt OWL play had to be identical to ladder for viewers to relate, so they put the RQ change in ladder too. Others promoted that it was implemented solely for the community for âfair and funâ play. Iâm sure this is partly true but looking at the timing and interviews I think it was primarily implemented for to save OWL, not to improve your gaming experience.
My personal opinion is that it takes away from the original spirit and design of overwatch which was about flexibility and swapping heroes to address counters, comps, and map sections. In early interviews with Jeff he stated that they want to dissuade one-tricking and even one-role(ing) and wanted people to swap to several heroes throughout a game. Roll queue is the antithesis of this. Especially for roles of tanks and supports which have only a few heroes to swap to.
IMO they shouldâve just really focused on improving LFG. Players who are dead set on 2-2-2 couldâve just gone to LFG and formed groups. QP and even Comp on ladder isnât the same as OWL, thereâs no money for winning or climbing, itâs just supposed to be a fun game. These modes shouldâve stayed more flexible and definitely shouldâve kept lower queue times for all players. Like I said, the try-hards always had the option to use LFG and more people wouldâve used it if they had made changes.
Itâs insane that people are blaming role queue for the dwindling player base and not the fact that we havenât gotten a new character SINCE NEAR THE START OF 2020. Like echo is slightly younger than covid being considered a pandemic, who knew that the playerbase would dwindle in a game where we donât get gameplay updates for years+ at a time.
Thereâs also ya know, the rampant sexual assault going on at blizzard, what a surprise, people donât want to play a game that came from the place that created the Cosby suite and cube crawls.
But nah nah itâs role queues fault overwatch is losing players. LMAO, cope more.
I can find a match in Flex Q in under 30 seconds though.
If DPS players would really quit due to the Q times, then the DPS Q times would go down, since Tanks and Supports donât have long Q times, so for them this wouldnât be a reason to quit to begin with.