What do you think Blizzard will tackle next?
What changes do you guys think we’ll get?
And which heroes are getting them changes?
What about that special surprise?
Feel free to post what you think it’s gonna come next patch! Will someone nail a change? We’ll see!
Important: Don’t overhype yourselves. We may get the fabled anti-GOATS patch or we can get a list of bug fixes for Ashe reaching unintended locations.
Edit: So far we’ve gotten these guesses for the upcoming PTR patch:
We introduce the next big new awaited feature : Private Btags
After the incontested and ggiant success of private profils this will make another big step to “protect palyers”
I think we’re getting the forbidden Symmetra buffs.
I remember reading somewhere that Sym’s rework was meant to make her a GOATS counter. But she struggles a bit with that because her TP’s deployment time is kinda long-- and she’s quite squishy …
Is there a confirmation somewhere of the upcoming PTR patch (sorry if I’m just blind. Just excited to hear it and want to make sure it’s real haha)
To answer the question though:
Reaper buffs:
-tweak/buff shadowstep: Lower voiceline range/volume. Lower cast time. Teleport is instant from cast location but still takes .7 seconds to load in at selected location.
-new ability! Smoke grenade: smoke obstructs enemy vision and turrets. Reaper gains corrosive armor piercing rounds while firing in or through smoke.
Sym buffs:
-Lower teleporter cast time
-weapon primary fire now has slight lock on
Soldier buffs:
-healing field increased range by 4 meters. Teammates gain added healing from your healing
McCree:
-revert FTH buffs
-buff deadeye. Any target hit by deadeye that wasn’t killed is “marked for dead”. They can’t be healed for 4 seconds and McCree can see them, a la widowmaker ult, for said 4 seconds
Doomfist buff:
-people can no longer move as much after uppercut
Sombra:
-teammates see a sugarskull icon above hacked targets
Dude, would you stop spamming other people’s threads with links to your posts? So far I haven’t seen you engage in a single discussion, just posting links.
It’s possible. Geoff said on a stream that role queue is a hot topic for them but I honestly don’t see this being implemented for another 2-5 months, if they do decide to make it. role queue will literally change how competitive is played so it’ll require a lot of play testing.
As for balance. I remember Geoff saying they’re looking into how much CC is in the game so possibly a universal CC adjustment.
But I’d personally like to see:
Mercy’s healing increased to 55hps (if not 60).
Sym’s TP is set up a lot faster.
Sym’s shields increased by 50 (100 health and 150 shields).