You guys don’t realize you are actually in agreement right?
He is saying that this is true. However, balance is out of wack that the pros and cons for each scenerio isn’t balanced, so that say when DVA was strong… she had a near 100% pick rate. Let that sink in for a minute. There are other heroes that are even worse. If the game was balanced properly, and with all the data points that eliminate skill from the equation, pick rates and win rates would equal out.
This is again, exactly what the OP and myself is saying. If Mccree and soldier were balanced meaning over the entire course of all maps and scenerios gave the same value, then those differences are taken into account.
For example, mccree’s high damage that jumps over damage thresholds balances out with a soldier with the same accuracy because solider has higher mobility and sustainability, plus the ability to heal his teammates. Just because “most” people don’t use solider as a stationary AOE heal, doesn’t mean that someone couldn’t come up with a way to use him in a bunker comp as a healer in the kind as lucio or baptiste. McCree doesn’t have that utility. He is the definition like widow of pure damage sources.
But see, isn’t that the kind of balancing that the OP is talking about? If you want to talk about how widow IS balanced, then you talk about her utility being drastically less in different scenerios… such as her inability to hold an area, or do close up damage, or getting zero usage when there is cover (barrier/geometry).
What I think you are confusing when speaking about headshots is that if say widow was balanced… then her effectiveness over the course of a game would be the same as a jumping winston. This is exactly what the OP is saying.
Numbers mean everything when the goal of the game is to let SKILL win. It is also the main reason a lot of people argue about balancing from and for the top of the skill ladder. It is the one place where skill separation can be most assured to be at the lowest point.
This isn’t pros I’m talking about, but actual comp… and more specifically the best one-tricks. One tricks play their hero in all situations, so with enough data, you can pretty much know where there are strengths and weaknesses and be able to even out the heroes accordingly WITH numbers.
As the OP says, if the numbers are even, then the only thing you have left is skill to determine who wins.
Skill takes on a number of factors, it isn’t all about clicking heads, but also positioning, game awareness, and flexibility.
So the question I have when reading this and the opposition to the OP is are you arguing that the game is actually balanced? If it is, then how do you explain win percentage differences at the top of the ladder? If the top people play the hero only in their best situations, you should have massive win rates well above 50% and they should all be around the same with the huge data pool they have.
This has never been the case.i