The medal system as pretty arbitrary along with PoTG, however PoTG has less of an impact on player behavior than medals. Maybe a rework to medals one day could be a good idea, for the life of me I dont know what they’d do though lol.
I agree with you in that the Medal system encourages bad gameplay though. PoTG I havent seen as much. Mostly just the one player getting the warm and fuzzies and the rest leaving the match because they lived it once real time then again in the kill cam and dont want to relive it a third lol
The times I play tank (D.VA or Rein) I don’t feel it’s impossible to get PotG, with some supports however… Moira is pretty okay, she’s probably the one I get PotG with most (usually for healing/killing with ult), with Mercy it happens a few time and they are always extremely boring and make me feel bad people have to watch it, and Ana… just doesn’t happen. Ever. Except for three times in arcade.
So yes, some support definitely struggle to get it, and I personally see it mostly go to characters like Hanzo, Genji, Junkrat and Doomfist.
If they add stats/medals tracking for critical damage blocked for damage that would kill teammates otherwise and critical healing applied for the heals that prevent teammate from dying due to damage in next 5 seconds. That stats would be enough for capturing nice tank and support POTGs fo example if tank saved the 4 teammates from dying from D.Va bomb or Support save 3 teammates during the push.
I think it will devalue POTGs too much and even more players would skip it. Maybe shorten the main POTG and adding some secondary POTGs with cinema-style transition effects may work but still it is not the same.
This does not mean they should allow to skip POTGs this means they should fix the POTGs.
Geoff Goodman: “There’s a plan to do what we’re calling Play of the Game 2.0,” he said. “It’s been on the books for a little while. It’s just a matter of prioritizing everything. We have a lot of really cool ideas. We want to do a lot with the camera work. We have ideas for cooperative Play of the Games. Because what we have right now, is Zarya could ult, and then Genji gets the credit. And that’s like, ‘Come on!’”
“So we want to highlight the combo play itself, to show both,” he added. “There’s some tricky things there, like how do we handle Play of the Game intros, and how do we decide who gets credit.”
This could fix a lot of problems. This means that even Ana will be in a spotlight more often.
Unfortunately is this from an interview from 2 years ago and has there not been a single update about it.
Get kills, get POTG. Get a ton of healing, get POTG. That’s how the fire system works. And it makes sense.
I’d rather not watch a POTG of a Rein putting up his shield to block a D.Va bomb, that isn’t a big play, especially when D.Va bomb is the easiest to dodge. Get that FAT shatter? Heck yeah, you’ll get the POTG you deserve. Putting up your shield or healing a low health hero isn’t a POTG game-changing super good play IMO.
If I’m being honest, you shouldn’t need to be getting POTG just to want to keep playing.
That what typical DPS player think. How about Anna throws bionade just in time to help 4 teammates survive incoming damage? How about Mercy who dancing over the battlefield to dodge enemy fire and still manages to keep teammates alive?
Every role has it’s own job in the game but the game encourages only DPS job - killing enemies. And yeah if Rein manages to save his team from flying D.Va bomb it deserves the POTG.
Overwatch has this hidden scoreboard that i assume calculate how much you did in a given time (more or less time of the potg sequence i guess. It unfortunately doesnt seem to be advanced enough to tell that 4 kills that gave you up to 400 fire points were less worthy than a rein that “saved his team” from d.vas bomb (it’s kinda more on them to hide behind rein). Besides, there is that “life saver” type of potg that i assume was meant to give potg for such plays. For whatever reason its super rare and sometimes super weird like i once got life saver for killing mccree that was behind us?? i did nothing more i was just going from spawn and headshoted him as zen.
To be honest the bigger problem is that you can easily get potg with heroes such as genji, torb (a least until his rework), junk, moira or widow (given you have good aim) etc but it’s super hard to get potg with sombra, ana or zarya - it’s either there was something better or it was stolen from you. You got whole team in the grav to secure winning? cool thing but we will still give that potg to that hanzo and his dragons.
I play tanks too buddy, in fact, I’ve been almost only playing them. Tens of hours on then across all 3 accounts.
Throwing a nade into your team alone shouldn’t get you POTG, you should have to heal them and damage enemies.
Blocking a D.Va bomb does not deserve POTG, and I have never thought that on Reinhardt. However, charging it should. It’s just funny.
It’s not a matter of being a DPS player. Kill a lot, you get POTG. Heal a lot, you get POTG.
You act like I’m saying tanks and supports don’t deserve it. They do, but not for a weak play like putting up your shield. Using your extremely Guardian Angel mobility to easily not die. Throwing a nade into a team. All of that is simply too easy to reward potg. In fact, I hate watching easy DPS ones. Soldier, Junkrat, Reaper, etc…
I have never saw pure healing POTGs maybe they are exist somewhere idk. Throwing nade just in time to rescue the team is hard enough throwing it so it heals and debuffs many targets same time event harder and when this nade allows to repel push or vice versa it deserves the POTG more then Junk tire or D.Va bomb. Same for others if Rein manages to position himself so he could protect team from flying D.Va bomb he has done pretty good tank job.
The problems as I wrote above is that the game tracks killing jobs for POTG and not the others.
Maybe some system where the 3 POTG candidates appear for 4 seconds for vote would work but still the game should track tank and support jobs and not only kills.
So why there are tanks and supports if the game encourage DPS plays let all classes be DPS an kill people. Tanks and supports have harder time killing people then DPS they should also do other stuff. Imagine how fun it would be if they didn’t distract on saving others and just concentrate on killing the enemies.
They are from DPS, because Blizz never has gotten around to implementing the system that was bandied about where each game an area, say healing, dps or shielding, etc. was pre-selected, and the highest scorer in that area got POTG… instead we are reduced to mindless Genji ult, Pharah ult, and McCree ults over and over …