And word on Hanzo changes?
Here’s the idea I like best so far.
Cuts Hanzo’s bodyshot DPS down from 279DPS to 177DPS. (For a normal Arrow+StormArrows combo of 475 damage over 1.7sec, down to 300 damage over 1.7sec.)
Hanzo
StormArrow
Damage reduced to 35, down from 70.
Headshot multiplier increased to 4x, up from 2x.
Comments: With this change, it is much more difficult for Hanzo to kill 200hp heroes with just bodyshots. Aiming against heroes like Genji and Tracer is especially more difficult. This increases the variety of Damage heroes being used.
Damage against barriers is reduced substantially. Which is important now that barriers are much weaker.
Hanzo remains a formidable threat to Tanks, with their sizable head hitboxes.
For the very most skillful Hanzo players, his damage potential against heroes remains unchanged. This maintains Hanzo’s identity a skilled archer with remarkable aim.
Hopefully these changes don’t dumpster the hero.
I’ve been working on a variety of ideas for that
Mei
Endothermic Blaster
Slowing effect duration reduced from 1.5sec, to 0.75sec.
Initial Slow reduced to 20%, down from 30%
Incremental Slows increased to 2.85% up from 2.5%
Mei
Endothermic Blaster
Reclassified as a Projectile weapon, instead of a Beam weapon.
Mei
Ice Wall
The wall has 4 ice pillars, down from 5.
Each Ice pillar is 25% wider.