it’s completely fine to create an additional account, just play as well as you can.
Confirmed multiple times by Blizzard.
Players should finally realize that the problem is not the smurfs but the matchmaking system.
I don’t know. Most games reset by season and even out in a week or two of playing. Everyone has variable performance depending on life factors and gain/loss of “skill” through various metas.
MANY folks on competitive have accounts across characters, only play placements to keep their high/low rank etc
The permanent MMR tied to an account is designed to make you grind incessantly or get lucky and pop off for a few games to gain/lose rank.
But the point is moot, and the cemented MMR over time and its function is obvious to any critical thinker.
You still do:
One account to play with friends and the other for solo. Your friends could have been pulling your SR down or boosting you without you knowing. Or you play different when you play alone. Doing this on one account will still mean your rating will be wrong. Creating bad games.
But i agree with you on free extra accounts.
Each new account should costs some money.
Money you throw away when you don’t follow the rules.
I cant get used playing with a controller.
But if it was the other side around i would probably still switch and try to get used to it.
It really isn’t going to do anything but make match quality awful for a few weeks and then people end up where they were before anyway. I have multiple accounts and my day one account peaks within 50 of my alts. Stop looking for excuses why you can’t climb, YOU are the only constant.
Siege Ranked play consists of a wide range of tiers. The ranks, from bottom to top, are Copper IV, III, II, I, Bronze IV, III, II, I, Silver IV, III, II, I, Gold IV, III, II, I, Platinum III, II, I, and finally, Diamond.
Ranks are region-specific and reset at the beginning of each season, so every player has a chance to start fresh with the knowledge they gained from the prior season of Ranked play, according to [Ubisoft]. At the beginning of each season, players will take part in 10 placement matches and are awarded a rank.
The Ranking system follows a modified version of the Elo/Glicko system, which was originally created for one-vs-one games, like chess, according to the support page. But how is Elo awarded? Well, that’s where things get a little surprising.
Players are often confused when they end matches with better than average K/D ratios and don’t receive a notable bump up in rank or Elo. This is because the system does not take K/D into account, and players are not awarded extra Elo for their kill-based performance, according to the post. Rather, the main factors that decide each player’s rank is the rank of your opponents and if you won your match. Ubisoft emphasizes that Siege matches are not meant to be won by an individual, but through teamwork, which is why only the wins, losses, and opponent ranks matter.
The Ranking system takes into account your opponents’ ranks in order to better judge what the outcome of the match means. If you’re playing with a squad of Gold I players and the other team is filled with Coppers, then you most likely will not see much awarded Elo. Conversely, if you’re matched with players who outrank you, then you’ll be awarded with a higher amount of Elo when you win.