No need to nerf strong heroes because they synergise too well with same role heroes
(Because with more heroes you will have way more balance problems, for example if you have multiple shields or healing stacking…)
The core identity of Overwatch is a team oriented fps so imposed a team structure !
Make the choosen role appeared on portrait (when you see your contact it’s easier to choose specific role to make your own team, no need to check the career all the time…)
If you want some free roles, just play qp !
And last thing : just allowed all the time a Deathmatch Arcade mode for those who like free for all / battle royale mode (who can sadly switch to apex and fornite for that reason)
(English is not my mother tongue so sorry for all the spelling errors)
Jeff discussed a system of making Tanks / Damage / Support their own category and roles with their own MMR/SR each.
So if you main tanks and play them a lot, your MMR and SR will grow for the tank category. But when you queue with your barely played support category, it wont place you with hard opponets compared to your main category you always play.
When you Queue, you will have to choose a category to play. You might even be able to choose the Flex slot which means the match maker will use you last to fill any position needed as it builds a team of players.
I remember hearing somewhere about “The Illusion of the Perfect 2/2/2.”
2/2/2 isn’t a magical solution that’ll work everytime.
Perhaps you need 3 supports?
Maybe you only need 1 tank?
On some Miracle you may actually need 4 DPS. (I’ve seen it happen and work)
I hate the idea of a forced 2/2/2 in Comp because it removes what I find to be one of OW’s defining features: Flexibility for the player.
And say I queue up for tank so I can play Wrecking Ball.
When we get into the game, the team decides we need a Rein.
I can’t play Rein nor can our other Tank. But our Mercy can.
What now?
At the moment, Mercy and I can offer to trade roles so I can heal in her place while she tanks. With a forced 2/2/2 queue, that’s not possible.
This is what LFG’s for.
But the community shoots itself in the foot and then tries to ask each other why they did it.
People don’t use LFG because it takes too long.
Why does it take too long? Because people don’t use it.
It can’t be both ways. Don’t complain about the problem if you’re going to contribute to it.
Forced 2/2/2 sounds incredibly boring in my opinion.
I need my Sextuple Support strats!
I agree with the OP’s comment on illusion of choice. I strongly support a 2 flex / 2 heal / 2 tank standard competitive queue. I don’t ever GET to choose - if I want to win, i always have to fill for these idiots so they can “choose” to play like morons and feed. I’ll take more fun games over their “flexibility” to throw.