Please explain symm nerf

On the one hand, of course I’m salty about Symm getting nerfed. On the other hand, most of my best plays involve using TP to place my team in a winning position, sneaky turret placement, photon barrier dancing and orb spamming, so beam nerf won’t really hurt me much.

Also, while I have 84% winrate with Symm, I rarely ever lose to her on the enemy team, cause I played her so much I know all her weaknesses and how to exploit them.

Funny thing is, I can also clearly see as people get better and better at dealing with Symm with each passing week because she is played so much. I’m pretty sure that by the time they nerf her, she will drop to average winrate even before nerf, and get back into garbage bin after.

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Sym deserved the damage nerf though. After the bug-fix they realized she was pumping out too much damage. (Ps I don’t care about “but other heroe have more damage” she could melt a whole team on her own.

The width nerf was unnecessary.

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I agree. Players want nerfs first. Then after some time,when players know how to counter her better, may realize she didn’t need to be nerfed at all.

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Agreed that the Symmetra nerfs were unesessary, as besides the fact that Symmetra finally became a viable pick for the first time since the game’s release in high ranks, when people are talking about that ~30% DPS boost they fail to also include the context in which that data is true.

Which context happens to be the fact that the game is universally going through a shield META, which means that Symmetra can get huge charge off those shields pretty much all of the time.

Therefore, the shields themselves need to be overall nerfed, along with the overall huge damage creep in order to compensate for that change, but certainly not Symmetra…

You want an explanation? She is overtuned with her current damage. There’s your explanation.

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Same as Doom could punch everybody in a fight, you just have to not let him do that, same as with the 200hp hero with no crazy mobility.

The bugfix helped to get hits more easily, the width nerf should be first to see if the damage goes to more acceptable numbers.

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Except doom cant 1vs6 and eliminate them all. Sym level3 fire could do exactly that.

if they dont shoot him he can, same with Sym

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It’s easier to stop a doom than it is to stop sym (at lvl3). He is only able to eliminate one or two before either escaping or facing threat.

Sym is either kill or be killed. She can eliminate the whole team as she does not need more than poke her fire at their backs.

Any cc kill her she only have 200hp.

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I know that… and?

That’s not the issue. It’s how capable she is of eliminating a whole team alone. I can’t count the amount 6k I’ve gotten since the “fix”.

So if she 1vs6 is the enemy fault, same if doom does the same. But the damage nerf was necessary(?)

She deserved the damage nerf.

Doom cant 1vs6.

I was against the nerf when it first got announced but my bias self realised she deserves it. Doom has issues but 1vs6 isn’t one of 'em.

She needed something because of the +(20%-40%) damage. But the fix helped to get hits more easily not to do more than 195DPS (that’s why I was talking about first the width nerf to see whats happens).

He can if he gains enough shield during the kills.

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She still has the hitbox and posture of a Support, (hell it feels like she still has the benefits of a support in the Potg and often steal quintaple kills done by some dps or tank by just doing some damage and 2 or 3 kills) maybe she just blends in the team fight plus you can’t ignore the turrets that launch behind you so yeah you 180 to destroy them you 180 back and she melt you xD

You probably meant walking dragonblade

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Dragonblade doesn’t have the extra damage from turrets. Sym mains just conveniently forget that her turrets also deal damage. :upside_down_face:

In my games, I was tinkering with the idea “why feed the fire?” Would no shield tanks be the proper counter to an enemy Symetra?

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Zarya is also experiencing 20-40% extra damage in a meta that is supposed to be just average maybe even below average for her hence why shes getting nerfs too

During the beta season I was tearing it up as sym.

I think they should keep the damage to barriers but tone it down on enemy’s.

That way you still have something to melt barriers while you stand behind your teams barrier

What is it with clueless people defending actually overpowered things just because the character sucked before? She was a bad character for a while okay.
But now she’s doing up to 40% more damage than she was before she got her “bugfix”. It was unintended and the devs never wanted her to do 40% more damage than what she was doing before.

It’s damn comical because if we place this argument on literally any other character who is performing poorly you wouldn’t have the same argument. If Tracer, Sombra, Genji, Soldier or Ashe suddenly received a 40% damage buff you would be on the forums screaming bloody murder over how the devs could make a mistake like this.

People unironically trying to complain about Genji in 2019? Yikes.

3 Likes