Please change Mercy

But they aren’t Overwatch owned or operated. They have no right to that private data so they only worked when all data was public and usable.

Overwatch profiles have no personal data so I don’t see the requirement of them being private other than to protect people from those players who are toxic.

Data gathering is anonymous and shouldn’t impact a player in any way.

Yes, but profiles are now private by default. That data is under lock and key for various, whiny reasons so such data compilation is laughable now.

Omnicmeta included its sample size which was nice but the data was possibly from matches, not players so it could have captured data from the same people multiple times as they played more than one game.

Honestly, the wording of their statement is not clear.

Not quite sure what you mean about matches not players.

About the data:
OmnicMeta currently leverages more than 180,000 US, 100,000 EU, and 85,000 KR active PC player’s and nearly 120,000 active Console player’s public career data for analysis. The account names are compiled crawling the web to grab account names from webpages such Reddit looking for game/team. Data is fetched using a custom data fetching program to implement the Blizzard “API”, which fetches the competitive career data for each player.
http://www.omnicmeta.com/p/about.html?m=1

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In this article we use a week’s worth of player data constituting more than 450,000 competitive matches for the support heroes.

It was the above statement in the Aug 21st 2018 article.

It reads like they took the support data from 450,000 competitive matches. Makes me wonder how many individual players the data set actually includes.

Why would measuring players make sense, if only some players are one-tricks?

Even if they one trick it’s still valid data as the character is still being played.

But how would this data be any different?

It isn’t about statistics! It’s about how we feel!

/s

I mean, that is an argument. Valk is a bit bland.

Wonder why almost nobody tries to fix it.

Actually, this is what Mercy mains are begging for since she’s been reworked. They want REZ to be nerfed.

And if we could go back one patch, and do a Rez nerf instead, what would that have looked like?

Move it back to an ultimate as a single, instant rez.

No more rezzing picks at the beginning of a match and lowers the amount of total rezzes in a match.

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I’m not against that, but I think that would be slightly stronger than current rez, not significantly weaker.

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It would look like more balanced Mercy. Cause her healing was never a problem. Rez is both unfun to use and not easy to pull off. Nerf to rez wouldn’t harm Mercy, but healing nerf did.

Atm, her healing feels terrible. She has never ever had any burst healing option (like other healers do) and was she has even less healing potenial. She was all about consistency, decent healing which was 60 hps. It was balanced. Right now, her healing gets completely disabled by for example tickle Win’s and Moira’s damage.
Not to mention that it takes eternity to heal tank and feels terrible to use / heal with 50 hps. She’s just terrible now.

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Am I reading this wrong, because I don’t see a Rez nerf in there?

Data from 1 person playing 50 matches is likely to look different than 50 people playing 1 match.

But why would that be informative?

If someone played more than one character, how would you pick which one round is significant?

And mercy has 50% winrate in gm.