I mean… you said. My apologies for taking this the wrong way but… … 100%.
I’m referring to game mechanics. And yes that means the ranked mode is casual
I’m somewhere in the middle, then. I wanted Role Queue and hated LFG simply because I don’t want to be forced to stay with the same people every game. But I can also say that RQ is inherently flawed and that Blizzard should have had some kind of “opt out” feature for people who don’t want to or can’t wait around.
If you’re a streamer, for example, and don’t care if you wind up in a match with 6 DPS mains, then so be it.
Don’t get me wrong there is a time and place for everything. What I’m meaning is when tryhards play, they play to win. Not saying I enjoy it when people get a little over-passionate and become toxic though. That’s more of an anger management issue than tryharding.
The game mechanics in the 2nd most played mode have a ranking ladder, seasons and Definite win/ loss mechanics. .What more do you want?
Player skill
What’s wrong with QP Classic?
Its exactly how it was before+lootboxes.
I think I get more balanced comps then ever, even in that mode.
So the game requires no skill… You’re not in OWL/top500 … because?
Or are you?
Yes it does? What?
Ranked mode is just quick play with extra flare
So if you consider quick play casual then ranked mode will be as well
And people take Smash Bros seriously.
Still does not mean real fighting games don’t exist.
Same thing here
Well yes, but that doesn’t make competitive smash brothers not competitive.
It makes it sad by comparison though
This
To be fair smash ultimate has been designed more towards competition, than its predecessors. But no doubt it’s still targeted towards the casual market. Mostly because of the ease of the controls.
Because the movelists are simplified and you don’t have to memorize hundreds of combos and counters?
It still requires split second reactions and tactics. I know I personally cannot compete on a national smash brothers level. Why bag on it because it’s not as complex?
I would say not because of simple controls. The top competitive games have the simplest controls. hell there is a competitive game that I used to play that literally just had one button.
What makes it casual is when you can press a button and it just does. You didn’t have to time it, aim it, or prepare it.
Except the part where winning matters and is tracked so it makes it competitive.
That isn’t just “flair”. More people care because of that little number and symbol next to their name, making it competitive.
Your wins and losses are tracked in quickly as well
… what button in smash is “I win” that can be pressed at any time? I haven’t played the last 2 iterations sure, but I remember at least having to time the moves to do them when I was on people and even then they could block/counter.