Credit to SchWiniX for implementing it. Play -> Game Browser -> Create -> Settings -> Import Code -> enter one of the provided codes -> Back -> Lobby. You can also save the code as a preset.
What
- Machine Pistol damage reduced
- 4-5 seconds after being out of Stealth damage is doubled (Akimbo) and movement speed is increased
Edit - Somehow people might have been getting confused by the following descriptions so I’ve clarified them.
Akimbo:
- ~9% higher movement speed with 50% higher damage (single Machine Pistol damage reduced by 25%) - CODE - 2FZKW
- ~18% higher movement speed with 50% higher damage (single Machine Pistol damage reduced by 25%) - CODE - RRMVG
- ~9% higher movement speed with 32% higher damage (single Machine Pistol damage reduced by 34%) - CODE - QR2BB
- ~18% higher movement speed with 32% higher damage (single Machine Pistol damage reduced by 34%) - CODE - NSWMN
I suggest starting with the second code to experience her at her best. The slower speed may be ultimately more balanced. You can play with AI but the most useful experiences will be with people.
There is another knob to turn here. Let’s say a 1:2 damage ratio is not desirable for Machine Pistol -> Akimbo. This can be altered through tightening her spread with the lone Machine Pistol and increasing it with Akimbo, perhaps through an animation that shows her arms not being as stable.
"Flavor"
Sombra gets tired entering Stealth and running at such a high pace. Four to five seconds after being out of Stealth she recovers her high energy (she’s a good runner… the cartels would chase her around as a child and teen) and begins to move faster along with feeling comfortable wielding a second Machine Pistol.
Why
People can apparently argue about whether Sombra is fun to play or not but the fact is her playstyle puts her in a predicament. Because of her “kit” she plays a low form of hit and run. Invisibility accompanied with high speed allows her to approach targets unaware of her presence. Teleportation allows her to vanish to safety at the press of a button. Presently she isn’t very good as her inability to kill renders her a glorified ult farming bot. You buff her, even by reducing the downtime or the intervals between her hit and runs, and the cheapness of her playstyle becomes especially toxic to her opponents.
I nerfed her cheap aspect to give her a practical aspect. You can still do what she has been doing but you will do less damage doing it. Given she is already intentionally balanced not to kill heroes on her hit and runs it’s unclear what effect this nerf will have - i.e. it’s probably not very important. The practical aspect she gains with the dramatically increased damage (up to 50% of her current damage) is mid-fight presence. Her higher movement speed to some extent compensates for the close range nature of her guns and the use of Translocator enables her to reposition without losing the damage, including aggressively.
I think Sombra will become more fun to play and relevant. The play-testing allows players to judge the effect and see what playstyle options they may think of.
PS
I think the people who want to make Sombra a support are out of their minds. An ability steal in Overwatch would be neat but hard to implement, and if you actually try to make her a worthwhile support you’ll definitely need to get ambitious.