I think the majority of the playerbase agrees, Hammond was destroyed. A lot of niche-high-skill-plays which have nothing to do with „spin2win“ were gutted. He is being transformed into a one-dimensional Character. If it wasnt for Hammond i would not have been HOOKED to OW at all believe me. Every good Sombra every Cassidy cripples us with eas.
Yours IcyNestea
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Petition for reverting the Changes.
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Revert this nerf, revert grapple aim assist. This is the solution. It nerfs spin to win for metal ranks and prevents good ball mains from uninstalling.
KEEP IT - best nerf to ball so far. Stupid mechanic being able to stall by just spinning on or near the payload or the point when he can get 1000 HP to do it with.
nerf a wrecking ball is honest but needs to be fixed better. the lack of a visual or sound marker that indicates the cancellation of the grapple hook is indecent.
maybe 6 seconds is too short, but surely being completely devoid of a visual timer is more wrong. and there are ways to implement it.
If you can’t stop a Ball from spinning on the point, then that’s your fault. Over half of the heroes in the roster have either a stun, disable or other interruption that can stop Ball from spinning.
You can’t always reach him however if he’s spinning vertically or he’s on an elevation. I remember when I went against several wrecking ball in competitive no limits that was hilarious because the fight went on forever
You’d be surprised how far Cassidy’s flashbang, Sombra’s hack and Mei’s freeze can reach. That is besides the ranged abilities like Halt, Hook, Sleep Dart, Sigma Rock, Sym Turrets etc.
It should be based on top speed. If you’re in top speed for 5 seconds it will break. It also makes contextual sense, cable is malfunctioning due to tension. In short, cable has a resource meter that drains when using top speed and regenerates when not using it. Pretty simple and ends the issue with endless ball spin around object
Get so tired of the blame the other players when a mechanic is egregiously over done… that being said I think 6 seconds is too short, maybe 12 seconds.
They don’t need to revert the change, they just need to adjust it with something like what I suggested here so Spin2win is nerfed but other tricks aren’t
Leave the nerf in. But I will say that Ball players deserve a visual indicator on how much time they have left on the grapple. Makes it consistent with other timed abilities. I dunno how they made that nerf and didn’t think to add that.
I think ball players would get what they want if, as someone else suggested, the timer starts when ball takes any damage, including to his shields. Let him hang from places as long as he wants or swing round the Ilios windmill, but as soon as he takes damage, start the 6s countdown (I’d say 5s with this change - I assume 6s is a compromise because of the scenarios outside spin-to-win that ball players need longer).