People Play Symmetra Wrong

No expectations there. The discharge time was also increased to the point that you don’t sit nuking a single target for 4 seconds or more. So, again…

That’s your opinion in conflict with theirs. You can disagree with them and that’s totally fine, however, that’s not reality.

Symmetra has neither; low effective range; low sustain, low mobility (although it is limited), and low access to burst. None of this is true.

They know their design better than anyone else here, they have access to loads of informational data which no one has here. They are unlikely to be biased against anything, since they created the character and the kit in the first place. The is specious reasoning.

Evidence to back this up?

They’ve been clear on this bug fix, noted that there was going to be a huge shift in damage, and made subsequent changes. Believe it or not, patches take weeks to prepare and test, they’re more aware of how the changes are going to effect the game better than anyone else (usually), and created subsequent patches in follow-up to inevitably tweak the results.

A 40% to 70% increase in damage output needed to be adjusted. If you cannot fathom basic understanding of game balance, I don’t know what to say, but you aren’t qualified to be making arguments to the contrary. Also, lacking evidence to indicate she was underperforming.

They aren’t logical conclusions. Blizzard designed the game, the character. the kit, hired the voice actor to perform the role. Re-tooled the kit, and continues to pour development resources and time and energy into the design. Logically, that does not indicate a bias against Symmetra. The fact that they’ve continually change, and re-tool Symmetra also indicates that they have a very strong understanding how Symmetra is supposed to work.

You’re making assumptions here about static and dynamic defenses which I never stated, nor implied. An active, aggressive defense is generally welcomed in Overwatch. Think of it like North American Football.

Except in the case of Widowmaker vs. Symmetra. The two don’t play in anyway similar. You need to compare Symmetra to Torbjorn, builder to builder.

Childishly irrelevant.

No, however, Sentries are a limiting factor to how much Symmetra can actively go after targets. Teleporter also limits how much space you can control and deny; similar limits are placed on Torbjorn.

No, that makes no logical sense.

If a character isn’t performing to their vision, they are free to change it so that it more closely matches it, and then fine-tuning it so that it performs well. This has nothing to do with whether or not the character’s usage or popularity is high or low. There are cases where a character can be reworked to be made more popular, sure, but that’s not a contributing reason for a specific re-tooling or re-work.

Never mentioned or implied. It was something they thought they could try internally again. They had tried it before and it didn’t pan out very well, and it sounds like something to try again, but in a more controlled and off-the-wall experiment. Nothing to be guaranteed, but just for discovery and as a small project with little consequence… for not at least.

It has nothing to do with whether they know their character or not.

She still sets up sentries to guard space, she still pokes, threatens and suppresses with Orbs. She still nukes faces with the combined power of sentries and her primary when close enough.

The biggest changes come with her utility, and it has always been her utility that’s seen the more radical changes.

When you have no argument worth to argue, insult the person, and belittle them; because that will show them that you have no merit worth considering to the point that only insults are your only retort.

Flagged and reported.

Then change it right now. Do it. Show me that you have the decision-making power at Blizzard and change it right now.

Hyperbole with no basis in fact.