The thing is tho res cant take many more nerfs, whereas her healing could. Like if Mercy had her healing outside of ultimate brought down to 30 or 40 hps, she would still be picked, because of her utility (damage boost, res).
But theres not much more they can do to res other than lock it behind ult, which would bea much bigger nerf than reducing Mercys healing again, probably so much shed become a d-tier support IMO.
I mean tbf they probably cpuld afford to nerf damage boost to like +25% or +20% damage if they wanted and Mercy could take it.
I understand what theyre doing. Mercy is clearly supposed to be the “pure” support (no hydrid role), so its fair she can do a LITTLE bit of everything. But Mercy doesnt do “a little”"-- she does a lot.
Her healing is hands down the best, because: 1.) its free (no ammo, no resource), 2.) its the longest range (15 m beam, 30 m GA, 45 m effective heal area) and 3.) its easy (autolock).
So even tho heroes like ana and Moira exist, who both can do up to 150 hps without ults, their individual drawbacks means Mercy still beats them for healing done.
And this would be fine and balanced … If she didnt also possess some of the best utility in the game too ie on tap damage boost and literal resurrection.
No other healer is like this. Ana comes close but at all ranks bar the highest, her healing is held back by her aim and ammo requirements. Moira has strong healing but almost no utility. Every other healer is the opposite of Moira: Lots of utility, little heals.
Im sure they could eventually balance Mercy with these continual nerfs so that everything is just “meh”, but I think Mercy would be so much more fun and interesting to play if they emphasized her utility (buff damage boost, buff res) and downplay the healing.
Further, the meta really needs less healing rn w the rise of GOATs