Solo healing is about sustain, not combat healing. If one healer could keep their team alive through all the burst damage in this game, why the hell would any team ever run two healers?
Mercy is still the best solo healer. Moira runs out of resource trying to sustain and struggles to heal unclumped teammates. Ana has terrible self healing and dies too easily when she gets focused.
Mercy lives forever and can quickly reach any teammate with unlimited healing, as well as revive teammates who inevitably die in a solo-healer team.
Hum i quite disagree with that. She has her sleep which is her best defensive option and her grenade can save her life. I know that it depend a lot about the situation and skill’s management but i do think Ana is the best solo healer currently.
Not the most stable because you need to hit you targets but she do have a good healing burst (+block heal) and more than decent heal overall (80hps increased under nade effect). Plus with the buff to her ultimate, that’s another 300hp burst.
Sleep Dart only protects Ana from one threat, assuming she lands it and the target isn’t immediately woken by another ally trying to peel her. Self-healing is also a huge waste of potential for Ana’s grenade.
Mercy gets self-healing for free, and her mobility and ult are way better for staying alive than any tools Ana has.
A solo healer needs to stay alive as long as possible while being focused and sustain their entire team. Ana can manage this, but Mercy’s kit is basically ideal.
For sure, Ana’s kit is harder to use and Mercy’s one is really the best on that side. That mobility is really one of her core strength and your placement as a support is really important.
However i don’t think that makes everything.
I can fly away everywhere with mercy, that’s not going to stop my team from being obliterated on a brutal push if my healing can not maintain them alive.
And this is where i think Ana shine with the healing part of her kit.
You guys don’t get it. This is not about Mercy but money there’s a so many mercy main players aquired all her roots. Game developers get pressure from investors to generate more money.
Yes because you had one good game that means the hero is alright! Forget all the other people with hundreds of hours on the hero giving feedback for over a year telling Blizzard whats wrong. /s
No really we need more time to see what this buff really did. Plus the concern behind the complains arent only about Mercys viability. It is about this forced and failed rework ending in terrible and boring gameplay. Mercy lost any strategic mindgames she had going on after the rework and her skill ceiling dropped down which is why many former mains despise this rework.
But before I get too much into the details here I will just link a very good thread talking about her issues and problems.
I mean its nice that Mercy can get her low impact ult faster and that it has its 60 hps back, but that doesn’t change the fact that it is very low impact and (this second part is more so my opinion) goes against her play style of “strong consistent solo-target healing/boost with team based movement.” Ignoring the second part, her ult is still where it was a patch ago (which was still very low impact), but now she is weaker outside of ult.
The half buff half revert is nice, but its very small.
I find her to be correctly powered (balanced) and very fun to play in her current state
but
since I want to win games, if I was given a (ala magical geneie type wish) choice between more power or more fun, I would choose power; because I find it fun to win and more power would increase my chance of winning
Factually, this is a buff, not a revert
Factually, 60 is greater than 50, and as such this does increase her effectiveness. Said another way, it does something positive/empowering rather than doing nothing
With apologies, I disagree - Valkyrie is earned, and I personally dont think that Mercy should have to earn both
One game isnt enough to base ones opinion. I think she should get another rework, or something other than Valk. We already had valk at 60hps, and it wasnt really good then
The 60 HPS is poo, nobody cares about it. As others mentioned, it’s moreof an initiation tool. As such, Valks value comes from brainlessly sticking dmg boost on everyone while hovering above the angry Katana master.
The only buff was the 15% ult charge rate, and since her base healing is still 50HPS, you can charge valk just as fast, if not faster, using her pistol than you can by healing now. If you have half decent aim
do poor healing, damage boost and hope your team can aim, go kill widow or fly back to spawn. Do whatever, it lasts long enough that you’ll get some kind of crap use out of it
Factually, Blizzard defines what Mercy is, as Mercy is their intellectual property
Factually, the current version of Mercy is what Blizzard defines her to be, not any previous version. By extension, the version of Mercy that existed just prior to the most current patch was - up til the release of the patch - the definition of what Mercy was - not any previous version selected arbitrarily
Factually, what was the current version of Mercy prior to the most current buff received two changes in this most recent patch that increased her effectiveness/power
But due to the version that was nerfed the devs wanted to return her healing back to her ult because of how underpowered it was after they nerfed the 60 hps to 50 hps. So they returned her normal healing to her ult.
I played 1 game as Reinhardt and I never got stunned by Brigitte? Why are people complaining that it happens all the time when it didn’t happen to me in the 1 game I played?