Disclaimer: Overwatch and Paladins are very different and amazing games. This is a place for calm and respectful discussion. Please leave if you’re here to rant or be hateful in any way.
The linked video above should explain Furia’s abilities if you are unfamiliar with her.
Furia is a healer in Paladins that has some similarities to Mercy, including her hero design and abilities. However, Furia is an Angel of Vengeance, while Mercy is a Doctor and a pacifist, Furia is also more offensive than Mercy.
Furia was released this year. I personally think she was a hint at Blizzard saying “This is how Mercy should have been changed” in response to Mercy’s rework. Furia even says “Show them no Mercy!” when she uses her Ultimate ability.
Furia becomes invulnerable to damage when she initially activates her Ultimate, similar to Mercy’s old invulnerability during rez. She then gives herself and teammates around her increased damage and speed buffs for 8 seconds while still being able to use all her normal abilities.
Valkyrie could be changed to work in a similar way to this. Here are my proposed changes for Mercy:
Valkyrie:
-No longer gives Mercy free movement (flight)
-No longer grants Mercy chained beams
-No longer grants Mercy increased beam and GA range.
-No longer makes Mercy’s health regen uninterruptible.
-Duration reduced to 8 seconds
-Within a decent radius around Mercy, Mercy and her allies are now granted 20% increased damage, 30% increased movement speed and 30hps for the duration of Valkyrie. (If Mercy takes no damage, her passive regen will stack with this 30hps)
-Mercy gains 2 seconds of invulnerability as she activates Valkyrie. (The effects and duration of Valkyrie will start after these 2 seconds, Mercy won’t be able to use Resurrect during this time)
Angelic Descent:
-Mercy can now also double jump to boost herself into the air on an 8 or 10-second cooldown. (This would replace Mercy’s super jump bug, and make up for removing free movement in Valkyrie)
Resurrect:
-Allies are now resurrected at 50% health
-Cooldown removed. Now requires a resource to use. (similar to Torbjorn’s old scrap)
-During Valkyrie, allies are resurrected at full health. Activating valkyrie grants Mercy a small about of resources to use Rez (Resources could be generated more quickly over time during Valkyrie instead)
These changes would make Valkyrie a more skill-based ultimate to use. As it would give Mercy many options in ways she can use it. Mercy would still be able to use her healing and damage boost beams to increase the healing and damage boost of a single target while still giving lower healing and damage boost to other teammates during Valkyrie. This would make Valkyrie as powerful as Nano boost and Coalescence, also with the same duration (8 seconds). The changes to Rez and Angelic Descent would balance her with this version of Valkyrie.
I’m not an expert at hero balance, but I don’t think these changes would be OP. I could be wrong.
Please feel free to say your opinion on these ideas, or give any suggestions that you think would be good. Please also remember to be calm and respectful with your posts.