Quad tank was solved through balancing. It only became a problem again because of bad balancing decisions.
They should just run Sym and Torb against them.
No it’s not. Team limits would be very good for the game. We need it or the game will continue to decline.
It is, though. Again, just outright banning stuff is covering up the problem instead of solving it.
Quad tank was solved by nerfing Ana into an unplayable spot which was a bad balance decision.
Please enlighten us and remind us as to how it was solved.
It literally is a ban system. You’re banning certian comps from being run.
Bingo bingo bingo bingo bingo
Banning OP or terrible comps is a bad thing?
Nerfing Ana. Ana introduced healing creep, bringing her out of the meta brought tanks out of the meta. Fixing the healing creep would fix a lot of problems with the game.
Which was a completely awful decision!!
Nerfing Ana wouldn’t have much impact on OWL GOATs as Zen is ran more than her.
So which support do we remove from the game this time then? Because that’s the alternative really. Who gets sacrificed?
If it involves banning all possible compositions other than 2/2/2 or DPS stacking, yes.
It was only awful because they nerfed her in a way that didn’t solve the problem, only covered it up by making her not worth playing.
OWL dont need to disallow goats - they will find ways arround it … not many noticed that even on old patch quad DPS could shatter goats, now there are nerfs… … … … . … so OWL guys will end goats without big brother stepping in and pointing his big finger
I don’t like it but DPS stacking is what the community wants. I rather give them 3 DPS comps if it means tanks and supports don’t feel like trash to play.
Honestly, i’ve been thinking about this same thing. I would prefer if they added max limit to tank and support heroes in regular competitive as well, and then balanced heroes based on that. That would prevent so many issues in the long run.
It doesn’t force 2-2-2 either because you could still pick any amount of DPS from 2 to 6.
Even as a tank player, I agree. I just don’t want my tanks nerfed unnecessarily. I would rather put pick limits in place so they could still feel strong.
Do you realize that everyone commenting here is trying to propose solutions, except yourself?
What would be your solution besides yelling “we need better balance!”. How would YOU balance the heroes without making one or more of them completely useless?