Not two times as long, but two match lengths.
I can’t wait to hear thing.
But I’ve give you a way you can work it out yourself.
Say you had a game, it had 2 roles, and you needed 1 of one role, and 1 of another role to play it.
so you have red and blue.
and say you have twice as many red players, as blue players… say you have 2 red players, and 1 blue player.
they decide to game all afternoon and the matches take 10 minutes.
the blue player sits down, and players red player 1, red player 2 waits ONE MATCH LENGTH, for their turn. The amount of time they wait is based on the match length and ratio.
the blue player sits down, and then plays red players 2, red player 1 waits ONE MATCH LENGTH, for their turn - because all the blue players are in games. The amount of time they wait is based on the match length and ratio.
You can scale up the number of red and blue players, but as long as there is twice as many red players to blue players, the red players will wait a match length for a game, while blue players get their games almost instantly.
If you have 4 red players, and 2 blue players, red player 3 and 4 waits a game length… then next game red player 1 and 2 waits a game length… scaling players doesn’t fix imbalanced roles… The amount of time they wait is based on the match length and ratio.
if the ratio is 3:1, the red players are waiting… that is right… 2 game lengths.
But lets see how your maths works out.