If you aren't keen on metaphors, skip to text below 4 lines.
OW: *3 restaurant for 5+ years, known for doing spins on their popular recipe
OW: Stops giving various recipes for a year straight offering same menu, which wasn’t for everyone.
customers: Slowly leave
OW2: Oh I know, let me make completely different recipe, that’s probably the issue, and not the fact that I’ve served the same one for over a year.
(new and old) customers: Turn up, but their stay is shortlived and most stop coming, due to not really liking the new recipe
OW2: “Bunch of customers returned, and then most turned away, but they bought the meals, so I see it as an absolute win, let me keep doing this new recipe instead of revamping the old one like I used to when I was popular” “I am so smart, let me increase the prices while I’m at it”
6v6 or 5v5, each to their own, one player will like it, other not so much, other will completely dislike the layout,
so what’s the issue if it’s just a personal preference?
the first issue is that many players “grew up” with 6v6 and it’s aspects, and just because it’s a same game, it’s not the “same game”.
the other issue there was no issue with 6v6, it’s the absence of balance changes in a PvP game was the issue,
to clarify this issue many of you neglect, forget or don’t understand:
Imagine the absolutely worst thing you don’t like about current/previous patch of OW2, may it involve Sombra, Orisa, Cassidy, or any character/balance state,
now imagine this state of balance is just left like that, for a whole year, 12 months, 365 days, and more
would you enjoy this game? play it every day? invest many hours? while simultaneously not receiving any new content? imagine Battlepass didn’t swap, imagine it would be stuck on same Battlepass, (new Hero aswell, no new hero for a year+)
that’s what the game was before OW2 (in that last time period), that’s why any change will be praised no matter how good or bad it may be, because it’s different, but just because it’s different, doesn’t mean it’s perfect, or overall better than it was previously,
that’s the issue.
And that’s the reason many want 6v6. That’s the reason many believe and understand 6v6 wasn’t the problem.
Like it or not 6v6 is just as viable as 5v5, if not more, you don’t know if 5v5 is more viable, you don’t, because if you did, your only argument wouldn’t be queue times and double shield.