Well my general expectations are at least
FEATURES
Start date
- As close to June 16th as possible. Like June 17th or June 24th, if possible. Open the doors when the hype is still warm from the June 16th announcements.
Access to the Beta
- Please don’t make people sit through another 4 hours to get a key if they already had one. Although if you really want people watching streams. Just offer some limited edition sprays, and that Genji/Illidan, Symmetra/Tyrand skin as drops. And you will get a lot of viewers. But in less of a forced way.
Access to the Beta (Part 2)
- For people who don’t have a key yet, don’t make it take FOREVER after they spend 1-4 hours earning a key, for it to transfer over. You’re gonna cause a lot of resentment from this.
Access to the Beta (Part 3)
- If it fits with your business strategy, make the beta be an Open Beta. It avoids all the above listed problems.
Keep the Drops going
- Your streamers are kinda aggro, Overwatch 1 is kinda dead for viewership, and they just spent the last month with reduced revenue and probably playing other games. You can reward them and get them to be a lot more “positive” in their coverage if you keep the drops going.
Either keep the Beta open until Beta #3
- Because OW1 is kinda dead both from player counts and viewer counts
- Or put a “OW1.5 Experimental Patch” onto Live with all the balance changes and 5v5.
- Don’t make people suffer with… well 6v6… for the next 1-4 months
A New Support Hero
- Probably the Hanamura Fox Girl character
2-3 New Maps, and more old maps
- Probably some of the ones we’ve already
Competitive Mode
- The usual with Role Queue
Replace Quickplay with modified QPC
- Change Quickplay to a version of Quickplay Classic that has 1Tank maximum/2Support maximum per team. This should cut down queue times a lot. And calm down the VideoGameDunkey’s of the world. And generally be quite familiar to former players who left before the end of 2018.
Get rid of Open Queue, but have No Hero Limits in the Arcade
- For people who legitimately just want to test out the new hero changes, then peace out. Not people who wanna cheese with UltraGOATs.
Enable Mystery Heroes in the Arcade
- For a lot of people, this is their main game mode
New Skin Models
- Have at least have at least one version of the new hero model skins accessible per hero (I.e. Hat Bastion)
Replay viewer
- How do you expect to get favourable video coverage if people gotta work extra hard to get good video coverage. Put they feature back, even if the interface isn’t pretty yet.
Streamer mode
- Not sure what this would entail, but if you wanna make Streamers happy, then put in some anti-steam-sniper stuff.
BALANCE
Junkrat
- Rebalance tweaks, for instance: 2x larger projectile size for grenade launcher before first bounce.
Symmetra
- Rebalance tweaks, for instance: Primary Fire gains charge levels from all damage dealt by primary/secondary/sentries
- Also faster projectile speed on zero charge Orbs
- Also faster alternate fire charge speeds, even the primary fire charge level goes up.
Widowmaker
- Put her HP back to 175hp. I have no idea why it was raised earlier, unless you were trying to benchmark her data versus Sojourn. Unless there’s some weird exotic change you got in mind to reign in ranged oneshots in OW2. This is going to be a big problem in Comp.
Hanzo
- 175hp, for similar reasons as Widow. Risk vs Reward balancing etc.
Bastion
- Low selfdamage from the grenade
- Instant explosion when you yourself come in contact with the grenade (For rocket jumping without a delay)
- Lower the cooldown to 6 seconds, down from 10 seconds (Why is it so long?)
Mercy
- Superjump mostly fixed (No autosuperjump, because devs will be roasted for that)
Moira
- Weaken Rework
Baptiste
- Tone down the self survival on Regen burst. Less instant heal more heal over time. (So it doesn’t feel like he’s undivable)
- Heck remove that entire 2x instant heal mechanic for his selfheal, and give him better forward jumping movement, because THAT would be fun.
- Increase the explosion radius on his heal grenades to accommodate for more spread-out teammates and larger maps
Lucio changes
- Self sustain to be a little toned down, he’s a bit too tanky. Like -10%
Ana
- The 1.5sec stun on Sleep Dart shrunk as small as is reasonable
Doomfist:
- Power Block slows down movement a lot less
- Ult grants him 100% empowered punch charge
D.va
- Lower delay between DM usages, so D.va can reliably eat Sleep Dart AND Biotic Grenade
- Maybe faster base movement speed while walking, or larger DM range
Also I personally would like
Ana
- Biotic Grenade: Put a version of Weaken on it instead of AntiHeal (Which does not stack with Moira’s version)
- (Alternatively) Biotic Grenade: Healing received during AntiHeal is refunded to the affected enemy player after AntiHeal wears off. Indicate this backlog of healing with “Purple Health”.
Roadhog
Take A Breather
- Gives a persistent cleanse for it’s cast duration, maybe make this AOE for teammates if possible
Thick Skin (Passive)
- 30% less Ult Charge feeding resistance (I think this secretly already exists)
- 50% less Headshot bonus damage taken
DPS Only Mode
- Add some sort of primary game mode that’s DPS Only. Like Domination, CS:GO style, Dirty Bomb, Push Only, etc. Soak up as many excess DPS players as possible.