Since the topic was heavily focused on reworks and redesigns, can anything be said about tank Mei at this time? Last time in May it was said that balance team is going to try it, but now there has been no answer given, so I assume they didn’t get to test it. Will they do it?
Having her in tank would be so much more useful than in dps.
Also, current Zarya with shared bubble cooldowns doesn’t seem to be doing so great with much more downtime on bubbles after she uses them one after another.
No actually, they said this in an AMA, and then a few months LATER they said in their Pro Discord that “Sym support rework is on our internal To-Do list”. So it WILL be tested. We just have no clue if it will go through.
No i dont to be honest, because that state means that if a healer does his/her job correctly, she/he gets alive teammates as a result, dead ones if he/she dosnt. The same will be true to the DPS, because if he/she does the job correctly (which means focus fire,working together with the other DPS and target prioritizing correctly), things will still die pretty fast. If you suck at it, you wont get results,unless the enemy messes up at the same time.
If supports and tanks become more self efficient, and DPS becomes a little “harder” role to play than it is atm, its good for the overall health of the game, not to mention the que times.
The harsh reality is that in order to achieve better que times for DPS, you need to provide better experience for the other 2 roles.
The tricky part is that you cannot just magically increase the quality of 2 roles by a meaningful amount, without taking something away from the 3rd role.
So yea, a healer should be able to outheal any dps primary fire (not critical hits) without much issue, but right now plenty of DPS hero can just outdamage every healer without a single critical hit.
Or at the very least to add onto it: open the thread for an hour, let Andy filter through the responses to find the questions to avoid repeats and non questions (as those are always in threads like that) and then they can make a thread of responses (say one post per response) and then the community can respond to to that and then they can in theory see the responses to their responses and do follow ups as needed/able.
To be transparent with you: it’s challenging to schedule these earlier in the day due to the rigors of day to day development. Later in the afternoon is easier, with folks having more open schedules around then.
That said, it’s a point of feedback that I’m happy to take into consideration.
For those that are interested, I recommend watching Stylosa’s breakdown. It’s a great synopsis of the AMA presented in a format you can have on in the background while listening to.
A good solution would be to create a thread there players can ask their questions and the development team can pick the questions which are possible to answer and can post these answers in a big Q&A thread. Many other studios doing this too and I think this would be a cool addition to give players from different time zones a chance to ask questions too!
And lets not forget “worth answering”. Because when something like that happened in the past, they tend to avoid the good questions but answer stuff about pineapple pizza or Genji-s thingy or generally stuff that no one cares about on the grand scheme of things.
Yeah those were bad but I think it depends on what the AMA is about + who’s answering.
I’m pretty sure the stuff you just mentioned was answered my Michael Chu, the previous story lead. Obviously he won’t answer balance and game direction questions.
If it’s just a general developer AMA then, really anything goes. I’m glad they chose the competitive subreddit for their most recent AMA at least.
They don’t all matter. Some are dumb, rude or just meaningless. Makes sense for them to want to create a more structured thread where trolls who love to spam nonsense can’t derail any conversations.